My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Valkyrie Witch Electro Wizard Magic Archer Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Witch
Zap
Skeletons Witch
Barbarian Barrel
Skeletons Knight Valkyrie Witch Electro Wizard Magic Archer
The Log
Skeletons Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Knight Valkyrie Witch Electro Wizard Magic Archer
Fireball
Witch Electro Wizard Magic Archer
Poison
Witch Electro Wizard Magic Archer
Lightning
Knight Valkyrie Witch Electro Wizard Magic Archer Goblinstein
Rocket
Valkyrie Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Valkyrie Electro Wizard Magic Archer Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Knight Valkyrie Electro Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Witch Electro Wizard Magic Archer
Valkyrie
Witch Electro Wizard Magic Archer
Witch
Knight Valkyrie Mega Knight
Electro Wizard
Knight Valkyrie Magic Archer Mega Knight
Magic Archer
Knight Valkyrie Electro Wizard Mega Knight
Mega Knight
Witch Electro Wizard Magic Archer
Goblinstein

Defense Synergies 2 13

Skeletons
Knight Witch Electro Wizard Magic Archer
Knight
Electro Wizard Magic Archer Skeletons Witch
Valkyrie
Witch Electro Wizard Magic Archer
Witch
Skeletons Knight Valkyrie Electro Wizard Mega Knight
Electro Wizard
Knight Skeletons Valkyrie Witch Magic Archer Mega Knight
Magic Archer
Knight Skeletons Valkyrie Electro Wizard Mega Knight
Mega Knight
Witch Electro Wizard Magic Archer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Electro Wizard Magic Archer
Skeletons Knight Valkyrie Witch Electro Wizard Mega Knight
Witch Mega Knight Skeletons Knight Valkyrie Electro Wizard
Witch Skeletons Knight Valkyrie Electro Wizard Mega Knight
Valkyrie Mega Knight
Skeletons Valkyrie Electro Wizard Magic Archer Mega Knight
Electro Wizard Witch Magic Archer
Valkyrie Electro Wizard Magic Archer Mega Knight
Witch Skeletons
Knight Skeletons Valkyrie Electro Wizard Mega Knight
Valkyrie Witch Electro Wizard Skeletons Knight Magic Archer Mega Knight
Witch Electro Wizard Magic Archer
Mega Knight Skeletons Knight Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Witch Electro Wizard Magic Archer
Knight Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Skeletons Knight Valkyrie Witch Electro Wizard
Mega Knight Knight Valkyrie Witch Electro Wizard Magic Archer
Valkyrie Witch Knight Electro Wizard Magic Archer Mega Knight
Electro Wizard
Valkyrie Mega Knight Knight Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Skeletons Witch Electro Wizard
Electro Wizard Knight Valkyrie Magic Archer Mega Knight
Mega Knight Skeletons Knight Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Knight Electro Wizard
Skeletons Knight Valkyrie Witch Mega Knight
Skeletons Witch Electro Wizard Magic Archer
Skeletons Knight Valkyrie Witch Electro Wizard
Mega Knight Knight Valkyrie
Electro Wizard Mega Knight Skeletons Knight Valkyrie Witch Magic Archer
Witch Skeletons
Mega Knight Knight Valkyrie Witch
Mega Knight Valkyrie Electro Wizard
Mega Knight Skeletons Knight Valkyrie Witch
Valkyrie Witch Magic Archer Mega Knight
Witch Electro Wizard Skeletons Knight Valkyrie Magic Archer
Valkyrie Mega Knight Witch Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Valkyrie
Electro Wizard Magic Archer
Magic Archer
Knight Valkyrie
Valkyrie Magic Archer Mega Knight
Witch Magic Archer
Witch Magic Archer
Magic Archer
Electro Wizard
Knight Valkyrie Electro Wizard Magic Archer
Magic Archer
Knight Magic Archer
Magic Archer
Magic Archer
Witch Magic Archer
Magic Archer Mega Knight
Electro Wizard Magic Archer Mega Knight
Valkyrie Witch Magic Archer Mega Knight
Magic Archer Mega Knight
Valkyrie Witch Magic Archer Mega Knight
Witch
Witch Electro Wizard Magic Archer
Witch Magic Archer Mega Knight
Magic Archer
Witch Electro Wizard Magic Archer
Electro Wizard Witch
Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
Magic Archer
Electro Wizard Witch Magic Archer
Witch Electro Wizard Magic Archer
Knight Valkyrie Electro Wizard Magic Archer Mega Knight
Magic Archer
Mega Knight
Witch Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer Mega Knight
Mega Knight

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