My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Wizard P.E.K.K.A Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Mega Knight Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Knight Wizard
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Knight Wizard P.E.K.K.A
Fireball
Wizard
Poison
Wizard
Lightning
Knight Wizard Archer Queen
Rocket
Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Freeze Wizard Archer Queen P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Knight Freeze

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Wizard The Log Archer Queen
Wizard
Knight P.E.K.K.A Mega Knight
Freeze
P.E.K.K.A
Wizard The Log Archer Queen
The Log
Knight P.E.K.K.A Mega Knight
Mega Knight
Wizard The Log Archer Queen
Archer Queen
Knight P.E.K.K.A Mega Knight

Defense Synergies 3 13

Skeletons
Knight Wizard P.E.K.K.A The Log Archer Queen
Knight
Archer Queen Skeletons Wizard The Log
Wizard
Skeletons Knight Freeze P.E.K.K.A The Log Mega Knight
Freeze
Wizard Mega Knight
P.E.K.K.A
The Log Skeletons Wizard
The Log
P.E.K.K.A Archer Queen Skeletons Knight Wizard Mega Knight
Mega Knight
Wizard Freeze The Log
Archer Queen
Knight The Log Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log
P.E.K.K.A Skeletons Knight The Log Mega Knight
P.E.K.K.A Mega Knight Skeletons Knight Freeze
P.E.K.K.A Skeletons Knight Mega Knight
P.E.K.K.A The Log Mega Knight
Freeze The Log Skeletons Mega Knight
Wizard Freeze
P.E.K.K.A The Log Mega Knight
P.E.K.K.A Skeletons Archer Queen
Knight Skeletons Mega Knight
Skeletons Knight Wizard Freeze The Log Mega Knight
Wizard
P.E.K.K.A Mega Knight Skeletons Knight Wizard Freeze The Log
Wizard Mega Knight Freeze P.E.K.K.A The Log
P.E.K.K.A Knight Mega Knight
Freeze P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Skeletons Knight P.E.K.K.A
Mega Knight Knight Wizard The Log
Wizard Freeze The Log Knight Mega Knight
P.E.K.K.A
Wizard Mega Knight Knight P.E.K.K.A The Log
P.E.K.K.A Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons P.E.K.K.A
Knight Wizard The Log Mega Knight
P.E.K.K.A Mega Knight Skeletons Knight The Log
P.E.K.K.A Mega Knight Knight The Log
P.E.K.K.A Skeletons Knight Mega Knight
Wizard Skeletons Freeze
P.E.K.K.A Skeletons Knight
P.E.K.K.A Mega Knight Knight
Freeze P.E.K.K.A Mega Knight Skeletons Knight The Log
P.E.K.K.A Skeletons
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight The Log Archer Queen
P.E.K.K.A Mega Knight Skeletons Knight Wizard
Wizard Mega Knight
Skeletons Knight Freeze P.E.K.K.A The Log Archer Queen
Mega Knight Wizard Freeze P.E.K.K.A The Log Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze The Log
The Log
The Log
Knight Freeze The Log
Wizard The Log Mega Knight
Wizard Freeze
Wizard The Log
The Log Wizard Freeze
The Log Wizard
Knight Wizard The Log
Wizard Archer Queen
Knight The Log
Freeze
The Log
Wizard The Log
Wizard The Log Mega Knight
Freeze
Wizard The Log Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
Freeze The Log Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Wizard
Wizard Freeze
Wizard The Log Mega Knight
Freeze
P.E.K.K.A Mega Knight
Wizard The Log
Freeze
Wizard Archer Queen
Freeze
The Log
Knight Wizard Mega Knight
The Log Wizard
Archer Queen
P.E.K.K.A Mega Knight Archer Queen
Freeze The Log Archer Queen
Archer Queen
Freeze The Log Mega Knight Archer Queen
P.E.K.K.A
Wizard Mega Knight

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