My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Wizard Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel Witch Princess
Zap
Skeletons Inferno Tower Goblin Barrel Witch Princess
Barbarian Barrel
Skeletons Knight Inferno Tower Wizard Goblin Barrel Witch Princess
The Log
Skeletons Goblin Barrel Witch Princess
Earthquake
Skeletons Inferno Tower Goblin Barrel Witch
Arrows
Skeletons Goblin Barrel Witch Princess
Royal Delivery
Skeletons Knight Wizard Goblin Barrel Witch Princess
Fireball
Inferno Tower Wizard Goblin Barrel Witch Princess
Poison
Inferno Tower Wizard Witch Princess
Lightning
Knight Inferno Tower Wizard Witch
Rocket
Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Knight Goblin Barrel Princess Inferno Tower Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Knight Goblin Barrel

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Knight Goblin Barrel Witch Princess
Knight
Goblin Barrel Princess Giant Snowball Wizard Witch
Inferno Tower
Wizard
Knight
Goblin Barrel
Knight Giant Snowball Princess
Witch
Giant Snowball Knight
Princess
Knight Giant Snowball Goblin Barrel

Defense Synergies 2 14

Skeletons
Giant Snowball Knight Inferno Tower Wizard Witch Princess
Giant Snowball
Skeletons Knight Inferno Tower Wizard Witch Princess
Knight
Inferno Tower Princess Skeletons Giant Snowball Wizard Witch
Inferno Tower
Knight Skeletons Giant Snowball Princess
Wizard
Skeletons Giant Snowball Knight
Goblin Barrel
Witch
Skeletons Giant Snowball Knight
Princess
Knight Skeletons Giant Snowball Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Wizard
Inferno Tower Skeletons Knight Witch
Inferno Tower Witch Skeletons Giant Snowball Knight
Inferno Tower Witch Skeletons Knight
Princess
Skeletons Giant Snowball
Giant Snowball Inferno Tower Wizard Witch Princess
Inferno Tower
Inferno Tower Witch Skeletons Princess
Knight Skeletons Giant Snowball Inferno Tower
Witch Skeletons Giant Snowball Knight Wizard Princess
Inferno Tower Giant Snowball Wizard Witch Princess
Inferno Tower Skeletons Giant Snowball Knight Wizard Witch
Wizard Giant Snowball Witch Princess
Inferno Tower Knight
Inferno Tower Giant Snowball
Wizard Skeletons Knight Inferno Tower Witch
Giant Snowball Knight Wizard Witch
Giant Snowball Wizard Witch Knight Princess
Inferno Tower
Wizard Giant Snowball Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Giant Snowball Inferno Tower Witch
Giant Snowball Knight Wizard
Skeletons Knight Inferno Tower Witch
Knight Inferno Tower
Inferno Tower Skeletons Knight Witch
Wizard Skeletons Giant Snowball Witch Princess
Skeletons Knight Inferno Tower Witch
Inferno Tower Knight
Skeletons Giant Snowball Knight Inferno Tower Witch
Inferno Tower Witch Skeletons
Knight Inferno Tower Witch
Giant Snowball
Skeletons Knight Inferno Tower Wizard Witch
Wizard Witch Princess
Inferno Tower Witch Skeletons Knight
Giant Snowball Inferno Tower Wizard Witch Princess
Giant Snowball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Giant Snowball Princess
Knight
Wizard Giant Snowball
Wizard Giant Snowball Witch Princess
Wizard Witch Princess
Giant Snowball Wizard Princess
Giant Snowball Wizard
Giant Snowball
Knight Wizard Princess
Giant Snowball Wizard Princess
Giant Snowball Knight Princess
Princess
Princess Giant Snowball
Giant Snowball Wizard Witch Princess
Wizard Princess
Giant Snowball
Giant Snowball Wizard Princess
Giant Snowball Wizard Witch Princess
Giant Snowball Wizard Princess
Giant Snowball
Giant Snowball Wizard Witch Princess
Witch
Giant Snowball Wizard Witch Princess
Giant Snowball Wizard Witch Princess
Giant Snowball Wizard Witch Princess
Giant Snowball Wizard Witch
Giant Snowball
Giant Snowball Wizard
Giant Snowball Princess
Giant Snowball Wizard Princess
Witch Princess
Giant Snowball Wizard Witch Princess
Knight Wizard Princess
Giant Snowball Wizard Princess
Giant Snowball
Giant Snowball Witch Princess
Giant Snowball Witch Princess
Giant Snowball Witch Princess
Wizard

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