My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Golem Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Hog Rider Golem Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Mega Minion Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Heal Spirit Royal Ghost Magic Archer
The Log
Skeletons Heal Spirit Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Heal Spirit
Royal Delivery
Skeletons Heal Spirit Mega Minion Hog Rider Royal Ghost Magic Archer
Fireball
Mega Minion Hog Rider Magic Archer
Poison
Mega Minion Magic Archer
Lightning
Mega Minion Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mega Minion Rocket Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Mega Minion Royal Ghost Hog Rider Magic Archer Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Heal Spirit Mega Minion Royal Ghost

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Heal Spirit
Mega Minion Hog Rider
Mega Minion
Golem Heal Spirit
Hog Rider
Heal Spirit Rocket Magic Archer
Rocket
Hog Rider Golem
Golem
Mega Minion Rocket Magic Archer
Royal Ghost
Magic Archer
Magic Archer
Hog Rider Golem Royal Ghost

Defense Synergies 0 3

Skeletons
Mega Minion Royal Ghost Magic Archer
Heal Spirit
Mega Minion
Skeletons
Hog Rider
Rocket
Golem
Royal Ghost
Skeletons
Magic Archer
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Magic Archer
Skeletons Mega Minion
Rocket Skeletons Mega Minion
Skeletons Mega Minion
Rocket
Skeletons Mega Minion Royal Ghost Magic Archer
Mega Minion Rocket Magic Archer
Rocket Magic Archer
Skeletons
Skeletons Royal Ghost
Skeletons Mega Minion Royal Ghost Magic Archer
Mega Minion Magic Archer
Skeletons Rocket
Rocket Mega Minion Royal Ghost Magic Archer
Rocket
Skeletons
Mega Minion Royal Ghost Magic Archer
Mega Minion Royal Ghost Magic Archer
Royal Ghost

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Ghost
Mega Minion Rocket Royal Ghost Magic Archer
Skeletons Rocket
Rocket
Skeletons
Rocket Skeletons Magic Archer
Rocket Skeletons Mega Minion
Rocket Skeletons Mega Minion Magic Archer
Skeletons Mega Minion
Mega Minion
Rocket
Rocket Skeletons
Magic Archer
Skeletons Mega Minion Rocket Magic Archer
Mega Minion Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Royal Ghost
Royal Ghost Magic Archer
Rocket Magic Archer
Rocket
Rocket Magic Archer
Mega Minion Rocket Magic Archer
Magic Archer
Magic Archer
Rocket
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Magic Archer
Rocket Magic Archer
Magic Archer Rocket
Rocket
Rocket
Rocket Mega Minion Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket
Magic Archer
Mega Minion
Royal Ghost Magic Archer
Magic Archer
Rocket Magic Archer
Magic Archer
Rocket Mega Minion
Mega Minion
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Rocket Mega Minion Magic Archer
Mega Minion Rocket Magic Archer
Magic Archer
Rocket
Mega Minion
Rocket Magic Archer
Rocket Magic Archer
Rocket Royal Ghost Magic Archer
Rocket

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