My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Cannon Cart P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Cannon Cart
Giant Snowball
Skeletons Mega Minion
Zap
Skeletons Cannon Cart
Barbarian Barrel
Skeletons Cannon Cart Electro Wizard
The Log
Skeletons Cannon Cart
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Mega Minion Cannon Cart P.E.K.K.A Electro Wizard
Fireball
Mega Minion Cannon Cart Electro Wizard
Poison
Mega Minion Electro Wizard
Lightning
Mega Minion Cannon Cart Electro Wizard
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons The Log Mega Minion Poison Electro Wizard Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons The Log Mega Minion

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mega Minion
Poison
Mirror
The Log Poison Cannon Cart
Poison
P.E.K.K.A Mega Minion Mirror Cannon Cart The Log
Cannon Cart
The Log Mirror Poison Electro Wizard
P.E.K.K.A
Poison Electro Wizard The Log
The Log
Mirror Cannon Cart Poison P.E.K.K.A
Electro Wizard
P.E.K.K.A Cannon Cart

Defense Synergies 1 17

Skeletons
Mega Minion Poison Cannon Cart P.E.K.K.A The Log Electro Wizard
Mega Minion
Skeletons Cannon Cart The Log Electro Wizard
Mirror
Poison The Log Electro Wizard
Poison
Skeletons Mirror The Log Electro Wizard
Cannon Cart
Skeletons Mega Minion Electro Wizard
P.E.K.K.A
The Log Skeletons Electro Wizard
The Log
P.E.K.K.A Skeletons Mega Minion Mirror Poison Electro Wizard
Electro Wizard
Skeletons Mega Minion Mirror Poison Cannon Cart P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mega Minion The Log Electro Wizard
P.E.K.K.A Skeletons Mega Minion Cannon Cart The Log Electro Wizard
P.E.K.K.A Skeletons Mega Minion Cannon Cart Electro Wizard
P.E.K.K.A Skeletons Mega Minion Cannon Cart Electro Wizard
Poison P.E.K.K.A The Log
The Log Skeletons Mega Minion Cannon Cart Electro Wizard
Mega Minion Electro Wizard Poison
Poison Cannon Cart P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeletons
Skeletons Cannon Cart Electro Wizard
Poison Electro Wizard Skeletons Mega Minion Cannon Cart The Log
Mega Minion Poison Electro Wizard
P.E.K.K.A Skeletons Cannon Cart The Log Electro Wizard
Mega Minion Poison Cannon Cart P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon Cart Electro Wizard
P.E.K.K.A The Log Electro Wizard
Skeletons Poison Cannon Cart P.E.K.K.A Electro Wizard
Mega Minion Cannon Cart The Log Electro Wizard
Poison The Log Mega Minion Cannon Cart Electro Wizard
P.E.K.K.A Cannon Cart Electro Wizard
Poison Cannon Cart P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Cannon Cart P.E.K.K.A Electro Wizard
Poison Electro Wizard Mega Minion Cannon Cart The Log
P.E.K.K.A Skeletons Cannon Cart The Log Electro Wizard
P.E.K.K.A Cannon Cart The Log Electro Wizard
P.E.K.K.A Skeletons Cannon Cart
Poison Skeletons Electro Wizard
P.E.K.K.A Skeletons Mega Minion Cannon Cart Electro Wizard
P.E.K.K.A Cannon Cart
P.E.K.K.A Electro Wizard Skeletons Mega Minion Poison Cannon Cart The Log
P.E.K.K.A Skeletons Mega Minion
P.E.K.K.A Mega Minion Cannon Cart
P.E.K.K.A Poison The Log Electro Wizard
Cannon Cart P.E.K.K.A Skeletons
Cannon Cart
Electro Wizard Skeletons Mega Minion Poison Cannon Cart P.E.K.K.A The Log
Poison Mega Minion Cannon Cart P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log Electro Wizard
Poison Cannon Cart The Log
Cannon Cart Poison The Log
Poison The Log
Poison Mega Minion
Poison The Log
Poison The Log
Poison The Log
Poison Electro Wizard
Poison Cannon Cart The Log Electro Wizard
Poison
Poison Cannon Cart The Log
Poison Cannon Cart
Poison Cannon Cart The Log
Poison Cannon Cart The Log
Poison Cannon Cart The Log
Poison
Mega Minion Poison The Log Electro Wizard
Poison The Log
Poison The Log
Poison
The Log
Poison Cannon Cart The Log
Poison The Log
Mega Minion
Poison The Log Electro Wizard
Poison The Log
Poison The Log
Poison Electro Wizard
Electro Wizard Mega Minion Poison
Mega Minion
Poison The Log
Poison Electro Wizard
P.E.K.K.A
Poison The Log
Electro Wizard Cannon Cart
Poison Mega Minion Electro Wizard
The Log
Poison Mega Minion Cannon Cart Electro Wizard
The Log Poison
Poison
Mega Minion Cannon Cart P.E.K.K.A
Poison The Log Electro Wizard
Poison Electro Wizard
Poison Cannon Cart The Log Electro Wizard
Cannon Cart P.E.K.K.A

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