My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel Miner
Giant Snowball
Skeletons Bats Goblin Barrel Miner
Zap
Skeletons Bats Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Firecracker Goblin Barrel
The Log
Skeletons Firecracker Mini P.E.K.K.A Goblin Barrel
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Bats Firecracker Goblin Barrel
Royal Delivery
Skeletons Bats Firecracker Mini P.E.K.K.A Goblin Barrel Miner
Fireball
Firecracker Goblin Barrel
Poison
Bats Firecracker
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Firecracker Goblin Barrel Miner Mini P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Firecracker

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Miner Mega Knight Firecracker Mini P.E.K.K.A Goblin Barrel
Firecracker
Miner Bats Mini P.E.K.K.A Goblin Barrel Mega Knight
Mini P.E.K.K.A
Bats Firecracker The Log Mega Knight
Goblin Barrel
Bats Firecracker Miner Mega Knight
The Log
Mini P.E.K.K.A Miner Mega Knight
Miner
Bats Firecracker Goblin Barrel The Log Mega Knight
Mega Knight
Bats Firecracker Mini P.E.K.K.A Goblin Barrel The Log Miner

Defense Synergies 2 13

Skeletons
Bats Firecracker Mini P.E.K.K.A The Log
Bats
Skeletons Firecracker Mini P.E.K.K.A The Log Mega Knight
Firecracker
The Log Skeletons Bats Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
The Log Skeletons Bats Firecracker
Goblin Barrel
The Log
Firecracker Mini P.E.K.K.A Skeletons Bats Miner Mega Knight
Miner
The Log Mega Knight
Mega Knight
Bats Firecracker The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Mini P.E.K.K.A Skeletons Bats Firecracker The Log Mega Knight
Mini P.E.K.K.A Mega Knight Skeletons Bats
Mini P.E.K.K.A Skeletons Bats Firecracker Mega Knight
Firecracker Mini P.E.K.K.A The Log Mega Knight
The Log Skeletons Bats Firecracker Mega Knight
Bats Firecracker
The Log Mega Knight
Mini P.E.K.K.A Skeletons
Skeletons Firecracker Mini P.E.K.K.A Miner Mega Knight
Bats Skeletons Firecracker The Log Mega Knight
Bats Firecracker
Mini P.E.K.K.A Mega Knight Skeletons Bats The Log
Mega Knight Bats Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Mega Knight Skeletons Bats Firecracker Mini P.E.K.K.A
Mega Knight Bats Firecracker The Log
The Log Bats Firecracker Mega Knight
Mini P.E.K.K.A
Mega Knight Bats Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons
Firecracker Mini P.E.K.K.A The Log Miner Mega Knight
Mega Knight Skeletons Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Bats The Log
Skeletons Mini P.E.K.K.A Mega Knight
Firecracker Skeletons Bats
Mini P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Bats Firecracker Mini P.E.K.K.A The Log
Skeletons
Mega Knight Bats Mini P.E.K.K.A
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Skeletons
Firecracker Mega Knight
Skeletons Bats Firecracker Mini P.E.K.K.A The Log
Bats Mega Knight Firecracker Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Miner
The Log Miner
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Miner Firecracker
Bats Mini P.E.K.K.A
Firecracker Miner The Log
Firecracker
Firecracker The Log Miner
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log Mega Knight
Firecracker The Log Miner Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log Miner
The Log Miner Mega Knight
Miner Firecracker The Log
Bats Firecracker
Bats Firecracker
Mini P.E.K.K.A
The Log Miner Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bats
Firecracker
The Log
Miner Firecracker Mini P.E.K.K.A Mega Knight
The Log Firecracker
Firecracker Mega Knight
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Miner Mega Knight
Firecracker Mega Knight

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