My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army
Giant Snowball
Skeletons Skeleton Army Baby Dragon
Zap
Skeletons Skeleton Army
Barbarian Barrel
Skeletons Bomb Tower Skeleton Army Electro Wizard
The Log
Skeletons Mini P.E.K.K.A Skeleton Army
Earthquake
Skeletons Bomb Tower Skeleton Army
Arrows
Skeletons Skeleton Army
Royal Delivery
Skeletons Mini P.E.K.K.A Skeleton Army Baby Dragon Electro Wizard
Fireball
Bomb Tower Skeleton Army Baby Dragon Electro Wizard
Poison
Bomb Tower Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Bomb Tower Baby Dragon Electro Wizard Goblinstein
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Skeleton Army Mini P.E.K.K.A Bomb Tower Baby Dragon Electro Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Skeleton Army Mini P.E.K.K.A

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mini P.E.K.K.A
Baby Dragon The Log Electro Wizard
Bomb Tower
Skeleton Army
Baby Dragon
Mini P.E.K.K.A Electro Wizard
The Log
Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Baby Dragon
Goblinstein

Defense Synergies 3 15

Skeletons
Mini P.E.K.K.A Bomb Tower Baby Dragon The Log Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Skeletons Bomb Tower Skeleton Army Baby Dragon
Bomb Tower
The Log Skeletons Mini P.E.K.K.A Skeleton Army Baby Dragon Electro Wizard
Skeleton Army
Mini P.E.K.K.A Bomb Tower The Log Electro Wizard
Baby Dragon
Skeletons Mini P.E.K.K.A Bomb Tower The Log
The Log
Mini P.E.K.K.A Bomb Tower Skeletons Skeleton Army Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A Skeletons Bomb Tower Skeleton Army The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard
Mini P.E.K.K.A Bomb Tower Skeleton Army Skeletons The Log Electro Wizard
Mini P.E.K.K.A Bomb Tower Skeleton Army Skeletons Electro Wizard
Mini P.E.K.K.A Bomb Tower Skeleton Army Skeletons Electro Wizard
Mini P.E.K.K.A Bomb Tower Skeleton Army The Log
Skeleton Army The Log Skeletons Bomb Tower Baby Dragon Electro Wizard
Electro Wizard Bomb Tower Baby Dragon
Bomb Tower Baby Dragon The Log Electro Wizard
Mini P.E.K.K.A Skeletons Bomb Tower Skeleton Army
Skeleton Army Skeletons Mini P.E.K.K.A Electro Wizard
Skeleton Army Electro Wizard Skeletons Bomb Tower Baby Dragon The Log
Baby Dragon Electro Wizard
Mini P.E.K.K.A Bomb Tower Skeleton Army Skeletons The Log Electro Wizard
Bomb Tower Skeleton Army Mini P.E.K.K.A Baby Dragon The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Bomb Tower Electro Wizard
Bomb Tower Skeleton Army Mini P.E.K.K.A The Log Electro Wizard
Bomb Tower Skeletons Mini P.E.K.K.A Skeleton Army Electro Wizard
Bomb Tower Skeleton Army Baby Dragon The Log Electro Wizard
Bomb Tower Baby Dragon The Log Electro Wizard
Mini P.E.K.K.A Bomb Tower Electro Wizard
Skeleton Army Mini P.E.K.K.A Bomb Tower Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Skeletons Electro Wizard
Electro Wizard Mini P.E.K.K.A Bomb Tower Baby Dragon The Log
Skeleton Army Skeletons Mini P.E.K.K.A Bomb Tower The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army The Log Electro Wizard
Skeletons Mini P.E.K.K.A Skeleton Army
Skeletons Bomb Tower Baby Dragon Electro Wizard
Mini P.E.K.K.A Skeleton Army Skeletons Bomb Tower Electro Wizard
Mini P.E.K.K.A Bomb Tower Skeleton Army
Electro Wizard Skeletons Mini P.E.K.K.A Bomb Tower Skeleton Army Baby Dragon The Log
Skeletons Skeleton Army
Mini P.E.K.K.A Bomb Tower
Skeleton Army The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Skeletons Bomb Tower
Bomb Tower Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Skeletons Mini P.E.K.K.A Bomb Tower Baby Dragon The Log
Mini P.E.K.K.A Bomb Tower Baby Dragon The Log Electro Wizard
Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
The Log
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log
Mini P.E.K.K.A Electro Wizard
The Log Electro Wizard
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Baby Dragon
The Log Baby Dragon Electro Wizard
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A
The Log
Electro Wizard
The Log
Electro Wizard Skeleton Army
Baby Dragon Electro Wizard
The Log
Mini P.E.K.K.A Baby Dragon Electro Wizard
The Log Baby Dragon
Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Electro Wizard

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