My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons P.E.K.K.A Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Skeleton Army Phoenix
Giant Snowball
Skeletons Goblin Barrel Skeleton Army
Zap
Skeletons Goblin Barrel Skeleton Army
Barbarian Barrel
Skeletons Goblin Barrel Skeleton Army
The Log
Skeletons Mini P.E.K.K.A Goblin Barrel Skeleton Army
Earthquake
Skeletons Goblin Barrel Skeleton Army
Arrows
Skeletons Goblin Barrel Skeleton Army
Royal Delivery
Skeletons Mini P.E.K.K.A Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Goblin Barrel Skeleton Army
Poison
Skeleton Army Phoenix
Lightning
Mini P.E.K.K.A Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Goblin Barrel Skeleton Army Mini P.E.K.K.A Phoenix P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Goblin Barrel Skeleton Army

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mini P.E.K.K.A
The Log Mega Knight
Goblin Barrel
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army
Goblin Barrel
P.E.K.K.A
Goblin Barrel The Log
The Log
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Phoenix
Mega Knight
Mini P.E.K.K.A Goblin Barrel The Log

Defense Synergies 2 7

Skeletons
Mini P.E.K.K.A P.E.K.K.A The Log Phoenix
Mini P.E.K.K.A
The Log Skeletons Skeleton Army
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A The Log
P.E.K.K.A
The Log Skeletons
The Log
Mini P.E.K.K.A P.E.K.K.A Skeletons Skeleton Army Mega Knight
Phoenix
Skeletons
Mega Knight
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Skeletons The Log Phoenix Mega Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Skeletons
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Skeletons Phoenix Mega Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log Mega Knight
Skeleton Army The Log Skeletons Mega Knight
Phoenix
P.E.K.K.A The Log Phoenix Mega Knight
Mini P.E.K.K.A P.E.K.K.A Skeletons Skeleton Army Phoenix
Skeleton Army Skeletons Mini P.E.K.K.A Phoenix Mega Knight
Skeleton Army Skeletons The Log Mega Knight
Phoenix
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Skeletons The Log
Skeleton Army Mega Knight Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Phoenix Mega Knight
Skeleton Army Mini P.E.K.K.A P.E.K.K.A The Log Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Mega Knight Skeleton Army The Log
The Log Mega Knight
Mini P.E.K.K.A P.E.K.K.A Phoenix
Skeleton Army Mega Knight Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Skeletons P.E.K.K.A
Mini P.E.K.K.A The Log Phoenix Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Skeletons Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight The Log Phoenix
P.E.K.K.A Skeletons Mini P.E.K.K.A Skeleton Army Phoenix Mega Knight
Skeletons
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Skeletons Phoenix
Mini P.E.K.K.A P.E.K.K.A Mega Knight Skeleton Army Phoenix
P.E.K.K.A Mega Knight Skeletons Mini P.E.K.K.A Skeleton Army The Log Phoenix
P.E.K.K.A Skeletons Skeleton Army Phoenix
P.E.K.K.A Mega Knight Mini P.E.K.K.A Phoenix
Skeleton Army P.E.K.K.A Mega Knight The Log Phoenix
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Skeletons
Skeleton Army Mega Knight
Skeleton Army Phoenix Skeletons Mini P.E.K.K.A P.E.K.K.A The Log
Mega Knight Mini P.E.K.K.A P.E.K.K.A The Log Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
The Log Mega Knight
The Log
The Log
The Log
Mini P.E.K.K.A
The Log
The Log
The Log
The Log
The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mega Knight
The Log
The Log Mega Knight
The Log
Mini P.E.K.K.A
The Log Mega Knight
P.E.K.K.A Mega Knight
The Log
Skeleton Army
The Log
Mini P.E.K.K.A Mega Knight
The Log
P.E.K.K.A Mega Knight
The Log
The Log Mega Knight
P.E.K.K.A
Mega Knight

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