My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Goblin Demolisher Electro Dragon Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Demolisher
Giant Snowball
Skeletons Bats Electro Dragon
Zap
Skeletons Bats
Barbarian Barrel
Skeletons
The Log
Skeletons Mini P.E.K.K.A Goblin Demolisher
Earthquake
Skeletons
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Mini P.E.K.K.A Goblin Demolisher Electro Dragon Bowler
Fireball
Electro Dragon Bowler
Poison
Bats Electro Dragon
Lightning
Mini P.E.K.K.A Electro Dragon Bowler
Rocket
Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Tornado Electro Dragon Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Goblin Demolisher Tornado Bowler Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Tornado Mini P.E.K.K.A Goblin Demolisher Electro Dragon Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bats Tornado Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mini P.E.K.K.A Goblin Demolisher Bowler
Mini P.E.K.K.A
Bats Goblin Demolisher Tornado Bowler Electro Giant
Goblin Demolisher
Bats Mini P.E.K.K.A Tornado
Tornado
Electro Giant Mini P.E.K.K.A Goblin Demolisher Electro Dragon Bowler
Electro Dragon
Tornado Bowler
Bowler
Bats Mini P.E.K.K.A Tornado Electro Dragon
Electro Giant
Tornado Mini P.E.K.K.A

Defense Synergies 1 18

Skeletons
Bats Mini P.E.K.K.A Goblin Demolisher Tornado Electro Dragon Bowler
Bats
Skeletons Mini P.E.K.K.A Goblin Demolisher Bowler
Mini P.E.K.K.A
Skeletons Bats Goblin Demolisher Tornado Electro Dragon Bowler Electro Giant
Goblin Demolisher
Skeletons Bats Mini P.E.K.K.A Bowler
Tornado
Bowler Skeletons Mini P.E.K.K.A Electro Dragon Electro Giant
Electro Dragon
Skeletons Mini P.E.K.K.A Tornado Bowler
Bowler
Tornado Skeletons Bats Mini P.E.K.K.A Goblin Demolisher Electro Dragon
Electro Giant
Mini P.E.K.K.A Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Goblin Demolisher Electro Dragon
Mini P.E.K.K.A Skeletons Bats Electro Dragon
Mini P.E.K.K.A Tornado Bowler Skeletons Bats Electro Dragon
Mini P.E.K.K.A Skeletons Bats Electro Dragon Bowler
Mini P.E.K.K.A Goblin Demolisher Tornado Bowler
Tornado Bowler Skeletons Bats Goblin Demolisher Electro Dragon
Bats Tornado Electro Dragon
Bowler Electro Dragon Electro Giant
Mini P.E.K.K.A Skeletons Tornado
Tornado Skeletons Mini P.E.K.K.A Bowler
Bats Skeletons Goblin Demolisher Tornado Electro Dragon Bowler Electro Giant
Bats Tornado Electro Dragon
Mini P.E.K.K.A Bowler Skeletons Bats Electro Dragon
Bowler Bats Mini P.E.K.K.A Goblin Demolisher Tornado Electro Dragon
Mini P.E.K.K.A
Tornado Mini P.E.K.K.A Bowler Electro Giant
Skeletons Bats Mini P.E.K.K.A Tornado Electro Dragon Bowler
Bats Goblin Demolisher Tornado Electro Dragon Bowler
Tornado Bats Goblin Demolisher Electro Dragon Bowler
Mini P.E.K.K.A Tornado
Goblin Demolisher Bowler Bats Mini P.E.K.K.A Electro Dragon Electro Giant
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Bowler Electro Giant
Mini P.E.K.K.A Electro Dragon Bowler
Skeletons Bats Mini P.E.K.K.A Electro Dragon Bowler
Mini P.E.K.K.A Bowler Bats Tornado
Skeletons Mini P.E.K.K.A Bowler
Electro Giant Skeletons Bats Goblin Demolisher Tornado Electro Dragon
Mini P.E.K.K.A Skeletons Bats Bowler
Mini P.E.K.K.A
Electro Dragon Skeletons Bats Mini P.E.K.K.A Tornado
Skeletons
Bats Mini P.E.K.K.A Electro Dragon Bowler
Tornado Bowler Electro Giant
Mini P.E.K.K.A Bowler Skeletons
Goblin Demolisher Electro Dragon Bowler Electro Giant
Electro Dragon Electro Giant Skeletons Bats Mini P.E.K.K.A Tornado Bowler
Bats Bowler Mini P.E.K.K.A Electro Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Tornado Electro Dragon Bowler
Electro Dragon
Goblin Demolisher Bowler
Electro Giant Bats Tornado Electro Dragon
Goblin Demolisher Tornado Bowler
Goblin Demolisher Tornado Electro Dragon Bowler
Tornado Electro Dragon
Bats Mini P.E.K.K.A Tornado Electro Dragon Bowler
Tornado Electro Dragon Bowler
Tornado Electro Dragon
Bowler
Electro Dragon
Goblin Demolisher Electro Dragon Bowler
Goblin Demolisher Electro Dragon Bowler
Tornado
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Demolisher Electro Dragon Bowler
Goblin Demolisher Tornado Electro Dragon Bowler Electro Giant
Bowler
Tornado
Tornado Bowler
Electro Dragon
Goblin Demolisher Tornado Electro Giant Electro Dragon Bowler
Tornado Electro Dragon Bowler
Tornado Electro Dragon Bowler
Tornado
Bats Tornado Electro Dragon Electro Giant
Electro Dragon Bats Electro Giant
Mini P.E.K.K.A Bowler
Electro Dragon
Electro Dragon
Bowler
Bats Electro Dragon
Tornado Electro Dragon
Mini P.E.K.K.A Electro Dragon Bowler
Electro Dragon Bowler
Tornado Electro Giant
Electro Dragon
Electro Dragon Electro Giant Bats Tornado Bowler
Bats Tornado Electro Dragon
Electro Dragon Tornado Bowler Electro Giant
Electro Dragon Bowler

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