My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Witch Ice Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel Witch
Zap
Skeletons Goblin Barrel Witch
Barbarian Barrel
Skeletons Valkyrie Goblin Barrel Witch Ice Wizard Magic Archer
The Log
Skeletons Mini P.E.K.K.A Goblin Barrel Witch
Earthquake
Skeletons Goblin Barrel Witch
Arrows
Skeletons Goblin Barrel Witch
Royal Delivery
Skeletons Mini P.E.K.K.A Valkyrie Goblin Barrel Witch Ice Wizard Magic Archer
Fireball
Goblin Barrel Witch Ice Wizard Magic Archer
Poison
Witch Ice Wizard Magic Archer
Lightning
Mini P.E.K.K.A Valkyrie Witch Ice Wizard Magic Archer
Rocket
Valkyrie Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Barrel Ice Wizard Mini P.E.K.K.A Valkyrie Magic Archer Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Goblin Barrel Ice Wizard Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mini P.E.K.K.A
Valkyrie Ice Wizard Magic Archer Mega Knight
Valkyrie
Goblin Barrel Mini P.E.K.K.A Witch Magic Archer
Goblin Barrel
Valkyrie Ice Wizard Mega Knight
Witch
Valkyrie Mega Knight
Ice Wizard
Mini P.E.K.K.A Goblin Barrel
Magic Archer
Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Mini P.E.K.K.A Goblin Barrel Witch Magic Archer

Defense Synergies 0 15

Skeletons
Mini P.E.K.K.A Witch Ice Wizard Magic Archer
Mini P.E.K.K.A
Skeletons Valkyrie Witch Ice Wizard Magic Archer
Valkyrie
Mini P.E.K.K.A Witch Ice Wizard Magic Archer
Goblin Barrel
Witch
Skeletons Mini P.E.K.K.A Valkyrie Ice Wizard Mega Knight
Ice Wizard
Skeletons Mini P.E.K.K.A Valkyrie Witch Mega Knight
Magic Archer
Skeletons Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Witch Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Magic Archer
Mini P.E.K.K.A Skeletons Valkyrie Witch Ice Wizard Mega Knight
Mini P.E.K.K.A Witch Mega Knight Skeletons Valkyrie Ice Wizard
Mini P.E.K.K.A Witch Skeletons Valkyrie Ice Wizard Mega Knight
Mini P.E.K.K.A Valkyrie Mega Knight
Skeletons Valkyrie Ice Wizard Magic Archer Mega Knight
Witch Ice Wizard Magic Archer
Valkyrie Magic Archer Mega Knight
Mini P.E.K.K.A Witch Skeletons Ice Wizard
Skeletons Mini P.E.K.K.A Valkyrie Ice Wizard Mega Knight
Valkyrie Witch Ice Wizard Skeletons Magic Archer Mega Knight
Witch Ice Wizard Magic Archer
Mini P.E.K.K.A Mega Knight Skeletons Valkyrie Witch Ice Wizard
Valkyrie Mega Knight Mini P.E.K.K.A Witch Magic Archer
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A Valkyrie Witch
Mega Knight Valkyrie Witch Ice Wizard Magic Archer
Valkyrie Witch Ice Wizard Magic Archer Mega Knight
Mini P.E.K.K.A
Valkyrie Mega Knight Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Skeletons Witch
Mini P.E.K.K.A Valkyrie Magic Archer Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Mega Knight
Skeletons Mini P.E.K.K.A Valkyrie Witch Mega Knight
Skeletons Witch Ice Wizard Magic Archer
Mini P.E.K.K.A Skeletons Valkyrie Witch Ice Wizard
Mini P.E.K.K.A Mega Knight Valkyrie
Mega Knight Skeletons Mini P.E.K.K.A Valkyrie Witch Magic Archer
Witch Skeletons
Mega Knight Mini P.E.K.K.A Valkyrie Witch
Mega Knight Valkyrie
Mini P.E.K.K.A Mega Knight Skeletons Valkyrie Witch
Valkyrie Witch Magic Archer Mega Knight
Witch Skeletons Mini P.E.K.K.A Valkyrie Magic Archer
Valkyrie Mega Knight Mini P.E.K.K.A Witch Ice Wizard Magic Archer
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Ice Wizard Magic Archer
Magic Archer
Valkyrie
Valkyrie Magic Archer Mega Knight
Witch Ice Wizard Magic Archer
Witch Magic Archer
Ice Wizard Magic Archer
Mini P.E.K.K.A
Valkyrie Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Witch Magic Archer
Magic Archer Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Magic Archer Mega Knight
Valkyrie Witch Magic Archer Mega Knight
Magic Archer Mega Knight
Valkyrie Witch Ice Wizard Magic Archer Mega Knight
Witch
Witch Ice Wizard Magic Archer
Witch Magic Archer Mega Knight
Magic Archer
Witch Ice Wizard Magic Archer
Witch
Mini P.E.K.K.A
Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Witch Magic Archer
Witch Ice Wizard Magic Archer
Mini P.E.K.K.A Valkyrie Magic Archer Mega Knight
Magic Archer
Mega Knight
Witch Magic Archer
Witch Magic Archer
Witch Magic Archer Mega Knight
Mega Knight

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