My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Executioner Princess Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Princess Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Witch Princess
Zap
Skeletons Witch Princess
Barbarian Barrel
Skeletons Witch Executioner Princess Magic Archer
The Log
Skeletons Mini P.E.K.K.A Witch Princess
Earthquake
Skeletons Witch
Arrows
Skeletons Witch Princess
Royal Delivery
Skeletons Mini P.E.K.K.A Witch Executioner Princess Magic Archer
Fireball
Witch Executioner Princess Magic Archer
Poison
Witch Executioner Princess Magic Archer
Lightning
Mini P.E.K.K.A Witch Executioner Magic Archer
Rocket
Witch Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Princess Mini P.E.K.K.A Magic Archer Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Princess Mini P.E.K.K.A

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mini P.E.K.K.A
The Log Princess Magic Archer Mega Knight
Witch
Mega Knight
Executioner
The Log Mega Knight
The Log
Mini P.E.K.K.A Executioner Princess Magic Archer Mega Knight
Princess
Mini P.E.K.K.A The Log Mega Knight
Magic Archer
Mini P.E.K.K.A The Log Mega Knight
Mega Knight
Mini P.E.K.K.A Witch Executioner The Log Princess Magic Archer

Defense Synergies 1 19

Skeletons
Mini P.E.K.K.A Witch Executioner The Log Princess Magic Archer
Mini P.E.K.K.A
The Log Skeletons Witch Executioner Princess Magic Archer
Witch
Skeletons Mini P.E.K.K.A The Log Mega Knight
Executioner
Skeletons Mini P.E.K.K.A The Log Mega Knight
The Log
Mini P.E.K.K.A Skeletons Witch Executioner Princess Magic Archer Mega Knight
Princess
Skeletons Mini P.E.K.K.A The Log Mega Knight
Magic Archer
Skeletons Mini P.E.K.K.A The Log Mega Knight
Mega Knight
Witch Executioner The Log Princess Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log Magic Archer
Mini P.E.K.K.A Skeletons Witch Executioner The Log Mega Knight
Mini P.E.K.K.A Witch Mega Knight Skeletons Executioner
Mini P.E.K.K.A Witch Skeletons Mega Knight
Mini P.E.K.K.A The Log Princess Mega Knight
The Log Skeletons Executioner Magic Archer Mega Knight
Witch Executioner Princess Magic Archer
The Log Magic Archer Mega Knight
Mini P.E.K.K.A Witch Skeletons Princess
Skeletons Mini P.E.K.K.A Mega Knight
Witch Executioner Skeletons The Log Princess Magic Archer Mega Knight
Executioner Witch Princess Magic Archer
Mini P.E.K.K.A Mega Knight Skeletons Witch The Log
Executioner Mega Knight Mini P.E.K.K.A Witch The Log Princess Magic Archer
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A Witch Executioner
Mega Knight Witch Executioner The Log Magic Archer
Witch Executioner The Log Princess Magic Archer Mega Knight
Mini P.E.K.K.A
Mega Knight Mini P.E.K.K.A Witch Executioner The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Witch
Mini P.E.K.K.A Executioner The Log Magic Archer Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Mega Knight The Log
Skeletons Mini P.E.K.K.A Witch Executioner Mega Knight
Executioner Skeletons Witch Princess Magic Archer
Mini P.E.K.K.A Skeletons Witch
Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A Witch The Log Magic Archer
Witch Skeletons
Mega Knight Mini P.E.K.K.A Witch
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Skeletons Witch Executioner
Witch Executioner Princess Magic Archer Mega Knight
Witch Skeletons Mini P.E.K.K.A Executioner The Log Magic Archer
Executioner Mega Knight Mini P.E.K.K.A Witch The Log Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer The Log
Executioner The Log Princess Magic Archer
The Log Magic Archer
The Log
Executioner The Log Magic Archer Mega Knight
Executioner Witch Princess Magic Archer
Witch Executioner The Log Princess Magic Archer
The Log Executioner Princess Magic Archer
The Log
Mini P.E.K.K.A
The Log Princess Magic Archer
Executioner Princess Magic Archer
Executioner The Log Princess Magic Archer
Princess Magic Archer
Princess The Log Magic Archer
Witch Executioner The Log Princess Magic Archer
Magic Archer Executioner The Log Princess Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Executioner The Log Princess Magic Archer Mega Knight
Witch The Log Princess Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Princess
The Log
The Log
The Log Witch Executioner Princess Magic Archer Mega Knight
Witch
The Log Witch Executioner Princess Magic Archer
Witch The Log Princess Magic Archer Mega Knight
The Log Magic Archer
Witch Executioner Princess Magic Archer
Witch
Mini P.E.K.K.A
The Log Magic Archer Mega Knight
Princess Magic Archer
Mega Knight
The Log Princess Magic Archer
Witch Princess Magic Archer
Witch Executioner Princess Magic Archer
The Log
Mini P.E.K.K.A Executioner Princess Magic Archer Mega Knight
The Log Executioner Princess Magic Archer
Executioner Mega Knight
Witch The Log Princess Magic Archer
Witch Executioner Princess Magic Archer
Witch Executioner The Log Princess Magic Archer Mega Knight
Mega Knight

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