My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel Witch
Zap
Skeletons Goblin Barrel Witch
Barbarian Barrel
Skeletons Wizard Goblin Barrel Witch Electro Wizard
The Log
Skeletons Mini P.E.K.K.A Goblin Barrel Witch
Earthquake
Skeletons Goblin Barrel Witch
Arrows
Skeletons Goblin Barrel Witch
Royal Delivery
Skeletons Mini P.E.K.K.A Wizard Goblin Barrel Witch Electro Wizard
Fireball
Wizard Goblin Barrel Witch Electro Wizard
Poison
Wizard Witch Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Witch Electro Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Goblin Barrel Mini P.E.K.K.A Electro Wizard Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Goblin Barrel Mini P.E.K.K.A

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mini P.E.K.K.A
Wizard The Log Electro Wizard Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Goblin Barrel
Mega Knight
Witch
Mega Knight
The Log
Mini P.E.K.K.A Mega Knight
Electro Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight
Mini P.E.K.K.A Wizard Goblin Barrel Witch The Log Electro Wizard

Defense Synergies 2 16

Skeletons
Mini P.E.K.K.A Wizard Witch The Log Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Skeletons Wizard Witch
Wizard
Skeletons Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Goblin Barrel
Witch
Skeletons Mini P.E.K.K.A The Log Electro Wizard Mega Knight
The Log
Mini P.E.K.K.A Skeletons Wizard Witch Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Skeletons Wizard Witch The Log Mega Knight
Mega Knight
Wizard Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Mini P.E.K.K.A Skeletons Witch The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Mega Knight Skeletons Electro Wizard
Mini P.E.K.K.A Witch Skeletons Electro Wizard Mega Knight
Mini P.E.K.K.A The Log Mega Knight
The Log Skeletons Electro Wizard Mega Knight
Electro Wizard Wizard Witch
The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Witch Skeletons
Skeletons Mini P.E.K.K.A Electro Wizard Mega Knight
Witch Electro Wizard Skeletons Wizard The Log Mega Knight
Wizard Witch Electro Wizard
Mini P.E.K.K.A Mega Knight Skeletons Wizard Witch The Log Electro Wizard
Wizard Mega Knight Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Wizard Mega Knight Skeletons Mini P.E.K.K.A Witch Electro Wizard
Mega Knight Wizard Witch The Log Electro Wizard
Wizard Witch The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Wizard Mega Knight Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Witch Electro Wizard
Electro Wizard Mini P.E.K.K.A Wizard The Log Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A Mega Knight The Log Electro Wizard
Skeletons Mini P.E.K.K.A Witch Mega Knight
Wizard Skeletons Witch Electro Wizard
Mini P.E.K.K.A Skeletons Witch Electro Wizard
Mini P.E.K.K.A Mega Knight
Electro Wizard Mega Knight Skeletons Mini P.E.K.K.A Witch The Log
Witch Skeletons
Mega Knight Mini P.E.K.K.A Witch
Mega Knight The Log Electro Wizard
Mini P.E.K.K.A Mega Knight Skeletons Wizard Witch
Wizard Witch Mega Knight
Witch Electro Wizard Skeletons Mini P.E.K.K.A The Log
Mega Knight Mini P.E.K.K.A Wizard Witch The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
Wizard The Log Mega Knight
Wizard Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Mini P.E.K.K.A Electro Wizard
Wizard The Log Electro Wizard
Wizard
The Log
The Log
Wizard Witch The Log
Wizard The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log Electro Wizard Mega Knight
Wizard Witch The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Witch Mega Knight
Witch
The Log Wizard Witch Electro Wizard
Wizard Witch The Log Mega Knight
The Log
Wizard Witch Electro Wizard
Electro Wizard Wizard Witch
Mini P.E.K.K.A
Wizard The Log Mega Knight
Electro Wizard
Mega Knight
Wizard The Log
Electro Wizard Witch
Wizard Witch Electro Wizard
The Log
Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
The Log Wizard
Mega Knight
Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Electro Wizard Mega Knight
Wizard Mega Knight

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