My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Graveyard
Giant Snowball
Skeletons Goblin Gang Witch Graveyard
Zap
Skeletons Goblin Gang Witch Graveyard
Barbarian Barrel
Skeletons Goblin Gang Wizard Witch Graveyard
The Log
Skeletons Goblin Gang Mini P.E.K.K.A Witch Graveyard
Earthquake
Skeletons Goblin Gang Witch Graveyard
Arrows
Skeletons Goblin Gang Witch Graveyard
Royal Delivery
Skeletons Goblin Gang Mini P.E.K.K.A Wizard Witch Graveyard
Fireball
Goblin Gang Wizard Witch
Poison
Goblin Gang Wizard Witch Graveyard
Lightning
Mini P.E.K.K.A Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Goblin Gang Mini P.E.K.K.A Wizard Witch Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Rage Goblin Gang Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Mini P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Wizard Rage Graveyard Mega Knight
Wizard
Mini P.E.K.K.A Rage Mega Knight
Rage
Witch Mini P.E.K.K.A Wizard
Witch
Rage Graveyard Mega Knight
Graveyard
Mini P.E.K.K.A Witch Mega Knight
Mega Knight
Mini P.E.K.K.A Wizard Witch Graveyard

Defense Synergies 0 8

Skeletons
Mini P.E.K.K.A Wizard Witch
Goblin Gang
Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Goblin Gang Wizard Witch
Wizard
Skeletons Mini P.E.K.K.A Mega Knight
Rage
Witch
Skeletons Mini P.E.K.K.A Mega Knight
Graveyard
Mega Knight
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Skeletons Goblin Gang Witch Mega Knight
Goblin Gang Mini P.E.K.K.A Witch Mega Knight Skeletons
Mini P.E.K.K.A Witch Skeletons Goblin Gang Mega Knight
Mini P.E.K.K.A Mega Knight
Goblin Gang Skeletons Mega Knight
Goblin Gang Wizard Witch
Mega Knight
Mini P.E.K.K.A Witch Skeletons Goblin Gang
Goblin Gang Skeletons Mini P.E.K.K.A Mega Knight
Goblin Gang Witch Skeletons Wizard Mega Knight
Goblin Gang Wizard Witch
Mini P.E.K.K.A Mega Knight Skeletons Goblin Gang Wizard Witch
Wizard Mega Knight Goblin Gang Mini P.E.K.K.A Witch
Mini P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Skeletons Goblin Gang Mini P.E.K.K.A Witch
Mega Knight Goblin Gang Wizard Witch
Wizard Witch Mega Knight
Mini P.E.K.K.A
Goblin Gang Wizard Mega Knight Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Skeletons Witch
Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Goblin Gang Mega Knight Skeletons Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Mega Knight
Skeletons Goblin Gang Mini P.E.K.K.A Witch Mega Knight
Wizard Skeletons Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Skeletons Witch
Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A Witch
Witch Skeletons Goblin Gang
Mega Knight Mini P.E.K.K.A Witch
Mega Knight
Mini P.E.K.K.A Mega Knight Skeletons Goblin Gang Wizard Witch
Wizard Witch Mega Knight
Goblin Gang Witch Skeletons Mini P.E.K.K.A
Mega Knight Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Wizard Mega Knight
Wizard Witch
Wizard Witch
Wizard
Wizard
Goblin Gang Mini P.E.K.K.A
Wizard
Wizard
Wizard Witch
Wizard Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Mega Knight
Wizard Witch Mega Knight
Mega Knight
Wizard
Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Wizard Witch
Wizard Witch
Mini P.E.K.K.A
Wizard Mega Knight
Mega Knight
Wizard
Goblin Gang Witch
Wizard Witch
Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Wizard
Mega Knight
Goblin Gang Witch
Witch
Witch Mega Knight
Wizard Mega Knight

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