My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Baby Dragon Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army Prince
Giant Snowball
Skeletons Skeleton Army Baby Dragon Witch
Zap
Skeletons Skeleton Army Witch Prince
Barbarian Barrel
Skeletons Wizard Skeleton Army Witch
The Log
Skeletons Mini P.E.K.K.A Skeleton Army Witch Prince
Earthquake
Skeletons Skeleton Army Witch
Arrows
Skeletons Skeleton Army Witch
Royal Delivery
Skeletons Mini P.E.K.K.A Wizard Skeleton Army Baby Dragon Witch Prince
Fireball
Wizard Skeleton Army Baby Dragon Witch
Poison
Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Skeleton Army Mini P.E.K.K.A Baby Dragon Wizard Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Skeleton Army Mini P.E.K.K.A Baby Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mini P.E.K.K.A
Wizard Baby Dragon Mega Knight
Wizard
Mini P.E.K.K.A Prince Mega Knight
Skeleton Army
Baby Dragon
Mini P.E.K.K.A Witch Prince Mega Knight
Witch
Baby Dragon Prince Mega Knight
Prince
Mega Knight Wizard Baby Dragon Witch
Mega Knight
Prince Mini P.E.K.K.A Wizard Baby Dragon Witch

Defense Synergies 0 18

Skeletons
Mini P.E.K.K.A Wizard Baby Dragon Witch Prince
Mini P.E.K.K.A
Skeletons Wizard Skeleton Army Baby Dragon Witch
Wizard
Skeletons Mini P.E.K.K.A Skeleton Army Prince Mega Knight
Skeleton Army
Mini P.E.K.K.A Wizard Prince
Baby Dragon
Skeletons Mini P.E.K.K.A Witch Prince Mega Knight
Witch
Skeletons Mini P.E.K.K.A Baby Dragon Prince Mega Knight
Prince
Skeletons Wizard Skeleton Army Baby Dragon Witch
Mega Knight
Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Skeletons Witch Prince Mega Knight
Mini P.E.K.K.A Skeleton Army Witch Prince Mega Knight Skeletons
Mini P.E.K.K.A Skeleton Army Witch Prince Skeletons Mega Knight
Mini P.E.K.K.A Skeleton Army Prince Mega Knight
Skeleton Army Skeletons Baby Dragon Mega Knight
Wizard Baby Dragon Witch
Baby Dragon Mega Knight
Mini P.E.K.K.A Witch Skeletons Skeleton Army Prince
Skeleton Army Skeletons Mini P.E.K.K.A Prince Mega Knight
Skeleton Army Witch Skeletons Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Skeletons Wizard Witch
Wizard Skeleton Army Mega Knight Mini P.E.K.K.A Baby Dragon Witch Prince
Mini P.E.K.K.A Skeleton Army Prince Mega Knight
Skeleton Army Mini P.E.K.K.A Prince Mega Knight
Wizard Mega Knight Skeletons Mini P.E.K.K.A Skeleton Army Witch Prince
Mega Knight Wizard Skeleton Army Baby Dragon Witch Prince
Wizard Baby Dragon Witch Mega Knight
Mini P.E.K.K.A Prince
Wizard Skeleton Army Mega Knight Mini P.E.K.K.A Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Skeletons Witch Prince
Mini P.E.K.K.A Wizard Baby Dragon Prince Mega Knight
Skeleton Army Mega Knight Skeletons Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Skeleton Army Prince Mega Knight
Skeletons Mini P.E.K.K.A Skeleton Army Witch Prince Mega Knight
Wizard Skeletons Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Prince Skeletons Witch
Mini P.E.K.K.A Mega Knight Skeleton Army Prince
Mega Knight Skeletons Mini P.E.K.K.A Skeleton Army Baby Dragon Witch Prince
Witch Skeletons Skeleton Army
Mega Knight Mini P.E.K.K.A Witch Prince
Skeleton Army Mega Knight Prince
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Skeletons Wizard Witch
Wizard Skeleton Army Baby Dragon Witch Mega Knight
Skeleton Army Witch Skeletons Mini P.E.K.K.A Baby Dragon Prince
Mega Knight Mini P.E.K.K.A Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Prince
Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Prince
Wizard Prince
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Prince
Wizard Baby Dragon Witch
Wizard Baby Dragon Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon Prince Mega Knight
Wizard Baby Dragon Witch Mega Knight
Baby Dragon Prince Mega Knight
Wizard
Prince
Baby Dragon
Wizard Baby Dragon Witch Mega Knight
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Prince Mega Knight
Baby Dragon
Wizard Baby Dragon Witch
Wizard Witch
Mini P.E.K.K.A
Wizard Mega Knight
Prince Mega Knight
Wizard
Skeleton Army Witch Prince
Wizard Baby Dragon Witch
Mini P.E.K.K.A Wizard Baby Dragon Prince Mega Knight
Wizard Baby Dragon
Prince Mega Knight
Baby Dragon Witch
Witch
Baby Dragon Witch Prince Mega Knight
Prince
Wizard Mega Knight

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