My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Witch Prince Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Army Prince Inferno Dragon
Giant Snowball
Skeletons Skeleton Army Witch Inferno Dragon
Zap
Skeletons Skeleton Army Witch Prince Inferno Dragon
Barbarian Barrel
Skeletons Wizard Skeleton Army Witch Electro Wizard
The Log
Skeletons Mini P.E.K.K.A Skeleton Army Witch Prince
Earthquake
Skeletons Skeleton Army Witch
Arrows
Skeletons Skeleton Army Witch
Royal Delivery
Skeletons Mini P.E.K.K.A Wizard Skeleton Army Witch Prince Electro Wizard Inferno Dragon
Fireball
Wizard Skeleton Army Witch Electro Wizard Inferno Dragon
Poison
Wizard Skeleton Army Witch Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Witch Prince Electro Wizard Inferno Dragon
Rocket
Wizard Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Skeleton Army Mini P.E.K.K.A Electro Wizard Inferno Dragon Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Skeleton Army Mini P.E.K.K.A Electro Wizard

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mini P.E.K.K.A
Wizard Electro Wizard
Wizard
Mini P.E.K.K.A Prince
Skeleton Army
Witch
Prince
Prince
Wizard Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Prince
Inferno Dragon

Defense Synergies 1 19

Skeletons
Mini P.E.K.K.A Wizard Witch Prince Electro Wizard Inferno Dragon
Mini P.E.K.K.A
Electro Wizard Skeletons Wizard Skeleton Army Witch
Wizard
Skeletons Mini P.E.K.K.A Skeleton Army Prince Electro Wizard
Skeleton Army
Mini P.E.K.K.A Wizard Prince Electro Wizard Inferno Dragon
Witch
Skeletons Mini P.E.K.K.A Prince Electro Wizard
Prince
Skeletons Wizard Skeleton Army Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Skeletons Wizard Skeleton Army Witch Prince Inferno Dragon
Inferno Dragon
Skeletons Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon Skeletons Witch Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Witch Prince Skeletons Electro Wizard Inferno Dragon
Mini P.E.K.K.A Skeleton Army Witch Prince Inferno Dragon Skeletons Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Skeletons Electro Wizard
Electro Wizard Inferno Dragon Wizard Witch
Electro Wizard
Mini P.E.K.K.A Witch Inferno Dragon Skeletons Skeleton Army Prince
Skeleton Army Skeletons Mini P.E.K.K.A Prince Electro Wizard
Skeleton Army Witch Electro Wizard Skeletons Wizard
Inferno Dragon Wizard Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Skeletons Wizard Witch Electro Wizard
Wizard Skeleton Army Mini P.E.K.K.A Witch Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon Prince Electro Wizard
Skeleton Army Mini P.E.K.K.A Prince Electro Wizard Inferno Dragon
Wizard Skeletons Mini P.E.K.K.A Skeleton Army Witch Prince Electro Wizard
Wizard Skeleton Army Witch Prince Electro Wizard
Wizard Witch Electro Wizard Inferno Dragon
Mini P.E.K.K.A Prince Electro Wizard Inferno Dragon
Wizard Skeleton Army Mini P.E.K.K.A Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Skeletons Witch Prince Electro Wizard
Electro Wizard Mini P.E.K.K.A Wizard Prince Inferno Dragon
Skeleton Army Skeletons Mini P.E.K.K.A Witch Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Electro Wizard
Skeletons Mini P.E.K.K.A Skeleton Army Witch Prince Inferno Dragon
Wizard Skeletons Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Skeletons Witch Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Inferno Dragon
Electro Wizard Skeletons Mini P.E.K.K.A Skeleton Army Witch Prince Inferno Dragon
Witch Skeletons Skeleton Army Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Witch Prince
Skeleton Army Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Skeletons Wizard Witch
Wizard Skeleton Army Witch
Skeleton Army Witch Electro Wizard Skeletons Mini P.E.K.K.A Prince Inferno Dragon
Mini P.E.K.K.A Wizard Witch Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Wizard
Prince
Wizard
Wizard Witch
Wizard Witch
Wizard
Wizard
Mini P.E.K.K.A Prince Electro Wizard
Wizard Prince Electro Wizard
Wizard
Prince
Wizard Witch
Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Prince Electro Wizard
Wizard Witch
Prince
Wizard
Prince
Wizard Witch
Witch Inferno Dragon
Wizard Witch Electro Wizard
Wizard Witch Prince
Wizard Witch Electro Wizard
Electro Wizard Wizard Witch
Mini P.E.K.K.A
Wizard
Electro Wizard
Prince
Wizard
Electro Wizard Skeleton Army Witch Prince
Wizard Witch Electro Wizard
Mini P.E.K.K.A Wizard Prince Electro Wizard
Wizard
Prince
Witch Electro Wizard
Witch Electro Wizard
Witch Prince Electro Wizard
Prince Inferno Dragon
Wizard

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