My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Musketeer Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Minions Giant
Giant Snowball
Skeletons Archers Minions Musketeer
Zap
Skeletons Archers Minions
Barbarian Barrel
Skeletons Archers Musketeer Valkyrie
The Log
Skeletons Archers Mini P.E.K.K.A Musketeer
Earthquake
Skeletons Archers
Arrows
Skeletons Archers Minions
Royal Delivery
Skeletons Archers Minions Mini P.E.K.K.A Musketeer Valkyrie
Fireball
Archers Minions Musketeer
Poison
Archers Minions Musketeer
Lightning
Mini P.E.K.K.A Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Minions Fireball Mini P.E.K.K.A Musketeer Valkyrie Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Archers Minions Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Valkyrie Mini P.E.K.K.A Giant
Minions
Giant Mini P.E.K.K.A Valkyrie
Fireball
Giant
Mini P.E.K.K.A
Giant Archers Minions Musketeer Valkyrie
Musketeer
Valkyrie Giant Mini P.E.K.K.A
Valkyrie
Archers Musketeer Minions Mini P.E.K.K.A Giant
Giant
Minions Mini P.E.K.K.A Musketeer Archers Fireball Valkyrie

Defense Synergies 4 11

Skeletons
Musketeer Archers Minions Mini P.E.K.K.A
Archers
Valkyrie Skeletons Minions Mini P.E.K.K.A
Minions
Valkyrie Skeletons Archers Musketeer
Fireball
Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A
Skeletons Archers Fireball Musketeer Valkyrie
Musketeer
Skeletons Valkyrie Minions Fireball Mini P.E.K.K.A
Valkyrie
Archers Minions Musketeer Fireball Mini P.E.K.K.A
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer Valkyrie
Mini P.E.K.K.A Skeletons Minions Musketeer Valkyrie
Mini P.E.K.K.A Skeletons Archers Minions Musketeer Valkyrie
Mini P.E.K.K.A Skeletons Minions Musketeer Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Skeletons Archers Minions Musketeer Valkyrie
Minions Musketeer Archers Fireball
Fireball Musketeer Valkyrie
Mini P.E.K.K.A Skeletons Minions Musketeer
Skeletons Archers Mini P.E.K.K.A Musketeer Valkyrie
Archers Minions Valkyrie Skeletons Fireball Musketeer
Minions Musketeer Archers Fireball
Mini P.E.K.K.A Skeletons Minions Fireball Musketeer Valkyrie
Fireball Valkyrie Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Skeletons Minions Fireball Mini P.E.K.K.A Musketeer Valkyrie
Fireball Archers Minions Musketeer Valkyrie
Valkyrie Archers Minions Fireball Musketeer
Mini P.E.K.K.A Musketeer
Valkyrie Archers Minions Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons Archers Fireball
Fireball Archers Mini P.E.K.K.A Musketeer Valkyrie
Skeletons Minions Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Fireball Musketeer
Skeletons Mini P.E.K.K.A Musketeer Valkyrie
Fireball Skeletons Archers Minions Musketeer
Mini P.E.K.K.A Skeletons Archers Minions Fireball Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie
Skeletons Minions Fireball Mini P.E.K.K.A Valkyrie
Skeletons Musketeer
Minions Mini P.E.K.K.A Musketeer Valkyrie
Fireball Valkyrie
Mini P.E.K.K.A Skeletons Fireball Valkyrie
Archers Fireball Musketeer Valkyrie
Skeletons Archers Minions Fireball Mini P.E.K.K.A Musketeer Valkyrie
Minions Valkyrie Archers Fireball Mini P.E.K.K.A Musketeer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball
Fireball Musketeer Valkyrie
Fireball Valkyrie
Fireball Minions Musketeer
Archers Musketeer
Fireball
Fireball
Minions Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer Valkyrie
Fireball Archers Musketeer
Fireball Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Minions Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Musketeer
Fireball Valkyrie
Minions Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Valkyrie
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Archers Fireball Musketeer
Minions Fireball Musketeer
Fireball Mini P.E.K.K.A
Fireball Musketeer
Fireball
Fireball
Archers Minions Fireball Musketeer
Fireball Archers Musketeer
Fireball
Fireball Mini P.E.K.K.A Musketeer Valkyrie
Fireball Musketeer
Fireball
Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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