My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Tesla Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Ram Rider
Giant Snowball
Skeletons Minions Witch Ram Rider
Zap
Skeletons Minions Firecracker Witch Ram Rider
Barbarian Barrel
Skeletons Firecracker Tesla Witch
The Log
Skeletons Firecracker Mini P.E.K.K.A Witch Ram Rider
Earthquake
Skeletons Firecracker Tesla Witch
Arrows
Skeletons Minions Firecracker Witch
Royal Delivery
Skeletons Minions Firecracker Mini P.E.K.K.A Witch Ram Rider
Fireball
Minions Firecracker Tesla Witch Ram Rider
Poison
Minions Firecracker Witch
Lightning
Tesla Mini P.E.K.K.A Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Minions Firecracker Tesla Mini P.E.K.K.A Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Minions Firecracker

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mini P.E.K.K.A Ram Rider
Minions
Firecracker Mini P.E.K.K.A Ram Rider
Firecracker
Minions Mini P.E.K.K.A Ram Rider
Tesla
Mini P.E.K.K.A
Arrows Minions Firecracker Ram Rider
Witch
Ram Rider
Ram Rider
Arrows Minions Firecracker Mini P.E.K.K.A Witch

Defense Synergies 1 15

Skeletons
Tesla Minions Firecracker Mini P.E.K.K.A Witch Ram Rider
Arrows
Tesla Mini P.E.K.K.A
Minions
Skeletons Firecracker Tesla Ram Rider
Firecracker
Skeletons Minions Tesla Mini P.E.K.K.A
Tesla
Skeletons Arrows Minions Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Arrows Firecracker Tesla Witch Ram Rider
Witch
Skeletons Mini P.E.K.K.A
Ram Rider
Skeletons Minions Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Tesla Ram Rider
Mini P.E.K.K.A Skeletons Minions Firecracker Tesla Witch Ram Rider
Tesla Mini P.E.K.K.A Witch Ram Rider Skeletons Minions
Tesla Mini P.E.K.K.A Witch Skeletons Minions Firecracker Ram Rider
Arrows Firecracker Mini P.E.K.K.A
Arrows Skeletons Minions Firecracker Tesla
Minions Tesla Ram Rider Arrows Firecracker Witch
Arrows Tesla Ram Rider
Tesla Mini P.E.K.K.A Witch Skeletons Minions
Skeletons Firecracker Tesla Mini P.E.K.K.A
Minions Witch Skeletons Arrows Firecracker Tesla Ram Rider
Arrows Minions Tesla Firecracker Witch Ram Rider
Tesla Mini P.E.K.K.A Skeletons Minions Witch Ram Rider
Arrows Minions Firecracker Tesla Mini P.E.K.K.A Witch
Mini P.E.K.K.A Tesla Ram Rider
Tesla Mini P.E.K.K.A Ram Rider
Tesla Skeletons Arrows Minions Firecracker Mini P.E.K.K.A Witch
Arrows Tesla Minions Firecracker Witch Ram Rider
Arrows Witch Minions Firecracker Tesla Ram Rider
Mini P.E.K.K.A Tesla Ram Rider
Arrows Minions Firecracker Tesla Mini P.E.K.K.A Witch
Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Tesla Witch
Arrows Firecracker Tesla Mini P.E.K.K.A
Skeletons Minions Mini P.E.K.K.A Witch Ram Rider
Mini P.E.K.K.A Tesla Ram Rider
Skeletons Tesla Mini P.E.K.K.A Witch Ram Rider
Arrows Firecracker Skeletons Minions Tesla Witch Ram Rider
Mini P.E.K.K.A Skeletons Minions Tesla Witch Ram Rider
Mini P.E.K.K.A Tesla
Skeletons Minions Firecracker Mini P.E.K.K.A Witch
Witch Skeletons Tesla
Minions Tesla Mini P.E.K.K.A Witch
Arrows
Mini P.E.K.K.A Skeletons Tesla Witch Ram Rider
Firecracker Tesla Witch
Tesla Witch Skeletons Minions Firecracker Mini P.E.K.K.A
Arrows Minions Firecracker Tesla Mini P.E.K.K.A Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Minions Witch Ram Rider
Arrows Firecracker Witch
Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider
Minions Mini P.E.K.K.A
Firecracker Arrows Ram Rider
Arrows Firecracker
Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Minions Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Witch
Minions
Arrows
Arrows
Arrows Firecracker Witch
Witch
Arrows Firecracker Witch Ram Rider
Arrows Witch Ram Rider
Arrows Firecracker
Arrows Firecracker Witch
Minions Firecracker Witch
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Arrows Firecracker
Minions Witch
Arrows Firecracker Witch Ram Rider
Arrows
Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows
Firecracker
Minions Firecracker Witch
Firecracker Witch
Firecracker Witch
Firecracker

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