My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Baby Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Baby Dragon Giant Skeleton Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Giant Skeleton Ram Rider
Giant Snowball
Skeletons Minions Baby Dragon Ram Rider
Zap
Skeletons Minions Firecracker Ram Rider
Barbarian Barrel
Skeletons Firecracker Giant Skeleton Magic Archer
The Log
Skeletons Firecracker Giant Skeleton Ram Rider
Earthquake
Skeletons Firecracker
Arrows
Skeletons Minions Firecracker
Royal Delivery
Skeletons Minions Firecracker Baby Dragon Giant Skeleton Magic Archer Ram Rider
Fireball
Minions Firecracker Baby Dragon Magic Archer Ram Rider
Poison
Minions Firecracker Magic Archer
Lightning
Baby Dragon Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Minions Firecracker Baby Dragon Magic Archer Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Minions Firecracker

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Ram Rider Firecracker Baby Dragon Giant Skeleton Magic Archer
Minions
Firecracker Baby Dragon Giant Skeleton Ram Rider
Firecracker
Giant Snowball Minions Baby Dragon Giant Skeleton Ram Rider
Baby Dragon
Giant Snowball Minions Firecracker Giant Skeleton Ram Rider
Giant Skeleton
Giant Snowball Minions Firecracker Baby Dragon Magic Archer
Magic Archer
Ram Rider Giant Snowball Giant Skeleton
Ram Rider
Giant Snowball Magic Archer Minions Firecracker Baby Dragon

Defense Synergies 1 21

Skeletons
Giant Snowball Minions Firecracker Baby Dragon Giant Skeleton Magic Archer Ram Rider
Giant Snowball
Ram Rider Skeletons Minions Firecracker Baby Dragon Giant Skeleton Magic Archer
Minions
Skeletons Giant Snowball Firecracker Baby Dragon Giant Skeleton Ram Rider
Firecracker
Skeletons Giant Snowball Minions Baby Dragon Giant Skeleton
Baby Dragon
Skeletons Giant Snowball Minions Firecracker Giant Skeleton
Giant Skeleton
Skeletons Giant Snowball Minions Firecracker Baby Dragon Magic Archer
Magic Archer
Skeletons Giant Snowball Giant Skeleton Ram Rider
Ram Rider
Giant Snowball Skeletons Minions Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Baby Dragon Magic Archer Ram Rider
Skeletons Minions Firecracker Ram Rider
Ram Rider Skeletons Giant Snowball Minions Giant Skeleton
Skeletons Minions Firecracker Ram Rider
Firecracker Giant Skeleton
Skeletons Giant Snowball Minions Firecracker Baby Dragon Magic Archer
Giant Snowball Minions Ram Rider Firecracker Baby Dragon Magic Archer
Baby Dragon Giant Skeleton Magic Archer Ram Rider
Skeletons Minions
Skeletons Giant Snowball Firecracker Giant Skeleton
Minions Skeletons Giant Snowball Firecracker Baby Dragon Giant Skeleton Magic Archer Ram Rider
Minions Giant Snowball Firecracker Baby Dragon Magic Archer Ram Rider
Skeletons Giant Snowball Minions Giant Skeleton Ram Rider
Giant Snowball Minions Firecracker Baby Dragon Magic Archer
Ram Rider
Giant Snowball Ram Rider
Skeletons Minions Firecracker
Giant Snowball Minions Firecracker Baby Dragon Magic Archer Ram Rider
Giant Snowball Baby Dragon Minions Firecracker Giant Skeleton Magic Archer Ram Rider
Ram Rider
Giant Snowball Minions Firecracker Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Giant Skeleton
Giant Snowball Firecracker Baby Dragon Magic Archer
Giant Skeleton Skeletons Minions Ram Rider
Giant Skeleton Ram Rider
Giant Skeleton Skeletons Ram Rider
Firecracker Skeletons Giant Snowball Minions Baby Dragon Magic Archer Ram Rider
Skeletons Minions Giant Skeleton Ram Rider
Giant Skeleton
Giant Skeleton Skeletons Giant Snowball Minions Firecracker Baby Dragon Magic Archer
Skeletons
Minions Giant Skeleton
Giant Snowball Giant Skeleton
Giant Skeleton Skeletons Ram Rider
Firecracker Baby Dragon Magic Archer
Skeletons Minions Firecracker Baby Dragon Giant Skeleton Magic Archer
Minions Giant Snowball Firecracker Baby Dragon Giant Skeleton Magic Archer
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Baby Dragon Giant Skeleton
Firecracker Giant Snowball Baby Dragon Magic Archer Ram Rider
Baby Dragon Giant Skeleton Magic Archer
Firecracker Giant Skeleton
Giant Snowball Firecracker Baby Dragon Magic Archer
Firecracker Giant Snowball Minions Baby Dragon Magic Archer Ram Rider
Firecracker Baby Dragon Magic Archer
Giant Snowball Firecracker Baby Dragon Magic Archer Ram Rider
Giant Snowball Firecracker Ram Rider
Giant Snowball Minions
Firecracker Magic Archer Ram Rider
Giant Snowball Firecracker Baby Dragon Magic Archer
Giant Snowball Firecracker Baby Dragon Magic Archer
Minions Firecracker Baby Dragon Magic Archer
Giant Snowball Firecracker Baby Dragon Magic Archer
Giant Snowball Firecracker Baby Dragon Magic Archer
Magic Archer Firecracker Baby Dragon
Giant Snowball
Minions
Giant Snowball Firecracker Baby Dragon Magic Archer
Giant Snowball Firecracker Baby Dragon Magic Archer
Minions Baby Dragon Giant Skeleton Magic Archer
Giant Snowball
Giant Snowball Baby Dragon
Giant Snowball Firecracker Baby Dragon Magic Archer
Firecracker Giant Snowball Baby Dragon Magic Archer Ram Rider
Giant Snowball Baby Dragon Magic Archer Ram Rider
Firecracker Baby Dragon Magic Archer
Giant Snowball Firecracker Baby Dragon Magic Archer
Giant Snowball Minions Firecracker
Giant Snowball
Giant Snowball Magic Archer
Giant Snowball Firecracker Magic Archer
Giant Skeleton
Giant Snowball Firecracker Magic Archer
Minions Magic Archer
Giant Snowball Firecracker Baby Dragon Magic Archer Ram Rider
Firecracker Baby Dragon Magic Archer
Giant Snowball Firecracker Baby Dragon Magic Archer
Giant Snowball Giant Skeleton
Firecracker
Giant Snowball Minions Firecracker Baby Dragon Giant Skeleton Magic Archer
Firecracker Giant Snowball Magic Archer
Giant Snowball Firecracker Baby Dragon Giant Skeleton Magic Archer
Firecracker

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