My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Three Musketeers Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Three Musketeers Giant Skeleton
Giant Snowball
Skeletons Minions Barbarians Three Musketeers
Zap
Skeletons Minions Firecracker Three Musketeers
Barbarian Barrel
Skeletons Firecracker Barbarians Three Musketeers Giant Skeleton
The Log
Skeletons Firecracker Barbarians Three Musketeers Giant Skeleton
Earthquake
Skeletons Firecracker Barbarians
Arrows
Skeletons Minions Firecracker
Royal Delivery
Skeletons Minions Firecracker Barbarians Three Musketeers Giant Skeleton
Fireball
Minions Firecracker Barbarians Three Musketeers
Poison
Minions Firecracker Barbarians Three Musketeers
Lightning
Three Musketeers
Rocket
Barbarians Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Minions Firecracker Fireball Barbarians Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Minions Firecracker

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Firecracker Giant Skeleton
Firecracker
Minions Three Musketeers Giant Skeleton
Barbarians
Fireball
The Log
Three Musketeers
Firecracker The Log
Giant Skeleton
Minions Firecracker The Log
The Log
Fireball Three Musketeers Giant Skeleton

Defense Synergies 2 10

Skeletons
Minions Firecracker Giant Skeleton The Log
Minions
Skeletons Firecracker Giant Skeleton The Log
Firecracker
The Log Skeletons Minions Giant Skeleton
Barbarians
Fireball
The Log
Three Musketeers
The Log
Giant Skeleton
Skeletons Minions Firecracker The Log
The Log
Firecracker Fireball Skeletons Minions Three Musketeers Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Fireball The Log
Barbarians Skeletons Minions Firecracker Three Musketeers The Log
Barbarians Three Musketeers Skeletons Minions Giant Skeleton
Barbarians Three Musketeers Skeletons Minions Firecracker
Firecracker Barbarians Fireball Giant Skeleton The Log
Fireball The Log Skeletons Minions Firecracker
Minions Three Musketeers Firecracker Fireball
Barbarians Fireball Giant Skeleton The Log
Barbarians Three Musketeers Skeletons Minions
Skeletons Firecracker Barbarians Giant Skeleton
Minions Barbarians Skeletons Firecracker Fireball Giant Skeleton The Log
Minions Three Musketeers Firecracker Fireball
Barbarians Skeletons Minions Fireball Three Musketeers Giant Skeleton The Log
Fireball Three Musketeers Minions Firecracker Barbarians The Log
Barbarians Three Musketeers
Barbarians Fireball Three Musketeers The Log
Barbarians Three Musketeers Skeletons Minions Firecracker Fireball
Fireball Minions Firecracker Barbarians Three Musketeers The Log
The Log Minions Firecracker Barbarians Fireball Giant Skeleton
Barbarians Three Musketeers
Minions Firecracker Barbarians Fireball Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Fireball Giant Skeleton
Fireball Firecracker The Log
Barbarians Giant Skeleton Skeletons Minions The Log
Giant Skeleton Barbarians Fireball The Log
Barbarians Giant Skeleton Skeletons Three Musketeers
Firecracker Fireball Skeletons Minions Three Musketeers
Skeletons Minions Barbarians Fireball Giant Skeleton
Giant Skeleton Barbarians
Giant Skeleton Skeletons Minions Firecracker Barbarians Fireball The Log
Skeletons Barbarians Three Musketeers
Minions Barbarians Giant Skeleton
Barbarians Fireball Giant Skeleton The Log
Barbarians Giant Skeleton Skeletons Fireball Three Musketeers
Firecracker Barbarians Fireball Three Musketeers
Barbarians Skeletons Minions Firecracker Fireball Three Musketeers Giant Skeleton The Log
Minions Firecracker Barbarians Fireball Giant Skeleton The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Giant Skeleton The Log
Firecracker Fireball The Log
Fireball Giant Skeleton The Log
Firecracker Barbarians Fireball Giant Skeleton The Log
Fireball Firecracker The Log
Firecracker Fireball Minions
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Minions Fireball Three Musketeers
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball Three Musketeers The Log
Minions Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Three Musketeers The Log
Firecracker Fireball Three Musketeers The Log
Fireball Three Musketeers
Minions
Firecracker Fireball Three Musketeers The Log
Firecracker Fireball The Log
Minions Fireball Giant Skeleton The Log
Fireball
The Log
Barbarians Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Minions Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Giant Skeleton
Firecracker Fireball The Log
Minions Barbarians Fireball
Fireball Firecracker Three Musketeers
The Log Fireball
Fireball Firecracker Three Musketeers
The Log Firecracker Fireball
Fireball Giant Skeleton
Firecracker Three Musketeers
Minions Firecracker Fireball Giant Skeleton The Log
Firecracker Fireball
Firecracker Fireball Giant Skeleton The Log
Fireball Firecracker

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