My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Goblin Barrel Inferno Dragon
Giant Snowball
Skeletons Minions Cannon Goblin Barrel Witch Inferno Dragon
Zap
Skeletons Minions Cannon Firecracker Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Skeletons Cannon Firecracker Goblin Barrel Witch
The Log
Skeletons Cannon Firecracker Goblin Barrel Witch
Earthquake
Skeletons Cannon Firecracker Goblin Barrel Witch
Arrows
Skeletons Minions Firecracker Goblin Barrel Witch
Royal Delivery
Skeletons Minions Firecracker Goblin Barrel Witch Inferno Dragon
Fireball
Minions Cannon Firecracker Goblin Barrel Witch Inferno Dragon
Poison
Minions Cannon Firecracker Witch
Lightning
Cannon Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Minions Cannon Firecracker Goblin Barrel Fireball Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Minions Cannon Firecracker

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Firecracker Inferno Dragon
Cannon
Firecracker
Minions Goblin Barrel Inferno Dragon
Fireball
Goblin Barrel
Firecracker
Witch
Inferno Dragon
Minions Firecracker

Defense Synergies 1 10

Skeletons
Cannon Minions Firecracker Witch Inferno Dragon
Minions
Skeletons Cannon Firecracker
Cannon
Skeletons Minions Firecracker Fireball Witch Inferno Dragon
Firecracker
Skeletons Minions Cannon
Fireball
Cannon
Goblin Barrel
Witch
Skeletons Cannon
Inferno Dragon
Skeletons Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Firecracker Fireball
Inferno Dragon Skeletons Minions Cannon Firecracker Witch
Cannon Witch Skeletons Minions Inferno Dragon
Cannon Witch Inferno Dragon Skeletons Minions Firecracker
Firecracker Fireball
Fireball Skeletons Minions Cannon Firecracker
Minions Inferno Dragon Cannon Firecracker Fireball Witch
Cannon Fireball
Cannon Witch Inferno Dragon Skeletons Minions
Skeletons Cannon Firecracker
Minions Witch Skeletons Cannon Firecracker Fireball
Minions Inferno Dragon Firecracker Fireball Witch
Cannon Skeletons Minions Fireball Witch
Fireball Minions Cannon Firecracker Witch
Inferno Dragon Cannon
Cannon Fireball Inferno Dragon
Skeletons Minions Cannon Firecracker Fireball Witch
Cannon Fireball Minions Firecracker Witch
Witch Minions Cannon Firecracker Fireball Inferno Dragon
Cannon Inferno Dragon
Minions Cannon Firecracker Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Witch
Fireball Firecracker Inferno Dragon
Skeletons Minions Witch
Fireball
Skeletons Cannon Witch Inferno Dragon
Firecracker Fireball Skeletons Minions Witch
Skeletons Minions Fireball Witch
Inferno Dragon
Skeletons Minions Firecracker Fireball Witch Inferno Dragon
Witch Skeletons Cannon Inferno Dragon
Inferno Dragon Minions Witch
Fireball
Skeletons Cannon Fireball Witch
Cannon Firecracker Fireball Witch
Witch Skeletons Minions Firecracker Fireball Inferno Dragon
Minions Cannon Firecracker Fireball Witch Inferno Dragon
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Minions Witch
Firecracker Witch
Fireball Firecracker
Fireball Firecracker
Minions Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Minions Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Witch
Firecracker Fireball
Fireball
Minions
Firecracker Fireball
Firecracker Fireball Witch
Minions Fireball
Fireball
Fireball
Firecracker Fireball Witch
Witch Inferno Dragon
Firecracker Fireball Witch
Fireball Witch
Fireball Firecracker
Firecracker Fireball Witch
Minions Firecracker Fireball Witch
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Minions Fireball Witch
Fireball Firecracker Witch
Fireball
Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker
Minions Firecracker Fireball Witch
Firecracker Fireball Witch
Firecracker Fireball Witch
Inferno Dragon
Fireball Firecracker

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