My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Barbarian Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Balloon
Giant Snowball
Skeletons Minions Cannon Balloon Lumberjack
Zap
Skeletons Minions Cannon Balloon
Barbarian Barrel
Skeletons Cannon Wizard Lumberjack
The Log
Skeletons Cannon Lumberjack
Earthquake
Skeletons Cannon
Arrows
Skeletons Minions
Royal Delivery
Skeletons Minions Wizard Balloon Lumberjack
Fireball
Minions Cannon Wizard Balloon Lumberjack
Poison
Minions Cannon Wizard Balloon
Lightning
Cannon Ice Golem Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Barbarian Barrel Minions Cannon Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem Barbarian Barrel Minions

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Ice Golem Barbarian Barrel Balloon Lumberjack
Cannon
Ice Golem
Balloon Lumberjack Minions Barbarian Barrel
Wizard
Balloon Lumberjack
Barbarian Barrel
Balloon Minions Ice Golem Lumberjack
Balloon
Ice Golem Barbarian Barrel Lumberjack Minions Wizard
Lumberjack
Ice Golem Balloon Minions Wizard Barbarian Barrel

Defense Synergies 3 17

Skeletons
Cannon Minions Ice Golem Wizard Barbarian Barrel Lumberjack
Minions
Ice Golem Skeletons Cannon Barbarian Barrel Lumberjack
Cannon
Skeletons Ice Golem Minions Wizard Barbarian Barrel Lumberjack
Ice Golem
Minions Cannon Skeletons Wizard Barbarian Barrel Lumberjack
Wizard
Skeletons Cannon Ice Golem Barbarian Barrel Lumberjack
Barbarian Barrel
Skeletons Minions Cannon Ice Golem Wizard Lumberjack
Balloon
Lumberjack
Skeletons Minions Cannon Ice Golem Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Ice Golem Wizard Barbarian Barrel
Lumberjack Skeletons Minions Cannon
Cannon Lumberjack Skeletons Minions
Cannon Lumberjack Skeletons Minions
Barbarian Barrel Lumberjack
Barbarian Barrel Skeletons Minions Cannon Lumberjack
Minions Cannon Wizard
Cannon Ice Golem Barbarian Barrel
Cannon Skeletons Minions Lumberjack
Skeletons Cannon Ice Golem Barbarian Barrel Lumberjack
Minions Skeletons Cannon Ice Golem Wizard Barbarian Barrel Lumberjack
Minions Wizard
Cannon Lumberjack Skeletons Minions Wizard
Wizard Minions Cannon Barbarian Barrel Lumberjack
Cannon Lumberjack
Cannon Lumberjack
Wizard Skeletons Minions Cannon Lumberjack
Cannon Minions Wizard Barbarian Barrel Lumberjack
Wizard Barbarian Barrel Minions Cannon Ice Golem Lumberjack
Cannon Lumberjack
Wizard Minions Cannon Barbarian Barrel Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Ice Golem Barbarian Barrel
Ice Golem Wizard Barbarian Barrel Lumberjack
Lumberjack Skeletons Minions Ice Golem
Lumberjack Ice Golem Barbarian Barrel
Skeletons Cannon Lumberjack
Wizard Skeletons Minions Ice Golem
Skeletons Minions Ice Golem Lumberjack
Lumberjack
Skeletons Minions Ice Golem Barbarian Barrel
Skeletons Cannon
Minions Lumberjack
Skeletons Cannon Ice Golem Wizard Lumberjack
Wizard Cannon
Skeletons Minions Ice Golem Barbarian Barrel Lumberjack
Minions Cannon Ice Golem Wizard Barbarian Barrel
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Ice Golem Barbarian Barrel
Wizard Barbarian Barrel
Wizard Minions Ice Golem
Wizard
Ice Golem Wizard Barbarian Barrel
Wizard
Minions Lumberjack
Wizard Barbarian Barrel
Wizard
Ice Golem Barbarian Barrel
Minions Barbarian Barrel
Ice Golem Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Barbarian Barrel
Minions
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Minions
Wizard
Barbarian Barrel
Ice Golem Wizard Barbarian Barrel
Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Ice Golem Wizard
Minions Wizard
Wizard
Wizard
Minions Barbarian Barrel
Wizard
Barbarian Barrel
Wizard Lumberjack
Ice Golem Wizard
Minions
Barbarian Barrel
Wizard

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