My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Elite Barbarians Hog Rider
Giant Snowball
Skeletons Minions Cannon Hog Rider Baby Dragon
Zap
Skeletons Minions Cannon
Barbarian Barrel
Skeletons Cannon Elite Barbarians
The Log
Skeletons Cannon Elite Barbarians Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Minions
Royal Delivery
Skeletons Minions Elite Barbarians Hog Rider Baby Dragon
Fireball
Minions Cannon Elite Barbarians Hog Rider Baby Dragon
Poison
Minions Cannon
Lightning
Cannon Elite Barbarians Baby Dragon
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Minions Cannon Hog Rider Baby Dragon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Minions Cannon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Hog Rider Mega Knight Elite Barbarians Baby Dragon
Cannon
Elite Barbarians
Minions Hog Rider The Log Mega Knight
Hog Rider
Minions The Log Elite Barbarians Baby Dragon Mega Knight
Baby Dragon
Minions Hog Rider Mega Knight
The Log
Hog Rider Elite Barbarians Mega Knight
Mega Knight
Minions Elite Barbarians Hog Rider Baby Dragon The Log

Defense Synergies 2 14

Skeletons
Cannon Minions Elite Barbarians Baby Dragon The Log
Minions
Skeletons Cannon Baby Dragon The Log Mega Knight
Cannon
Skeletons The Log Minions Baby Dragon
Elite Barbarians
Skeletons The Log Mega Knight
Hog Rider
Baby Dragon
Skeletons Minions Cannon The Log Mega Knight
The Log
Cannon Skeletons Minions Elite Barbarians Baby Dragon Mega Knight
Mega Knight
Minions Elite Barbarians Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Baby Dragon The Log
Elite Barbarians Skeletons Minions Cannon The Log Mega Knight
Cannon Mega Knight Skeletons Minions Elite Barbarians
Cannon Elite Barbarians Skeletons Minions Mega Knight
Elite Barbarians The Log Mega Knight
The Log Skeletons Minions Cannon Baby Dragon Mega Knight
Minions Cannon Baby Dragon
Cannon Baby Dragon The Log Mega Knight
Cannon Skeletons Minions Elite Barbarians
Elite Barbarians Skeletons Cannon Mega Knight
Minions Skeletons Cannon Baby Dragon The Log Mega Knight
Minions Baby Dragon
Cannon Mega Knight Skeletons Minions Elite Barbarians The Log
Mega Knight Minions Cannon Baby Dragon The Log
Elite Barbarians Cannon Mega Knight
Cannon Elite Barbarians The Log Mega Knight
Mega Knight Skeletons Minions Cannon Elite Barbarians
Cannon Mega Knight Minions Elite Barbarians Baby Dragon The Log
Baby Dragon The Log Minions Cannon Mega Knight
Cannon Elite Barbarians
Mega Knight Minions Cannon Elite Barbarians Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Elite Barbarians
Elite Barbarians Baby Dragon The Log Mega Knight
Mega Knight Skeletons Minions Elite Barbarians The Log
Mega Knight Elite Barbarians The Log
Skeletons Cannon Elite Barbarians Mega Knight
Skeletons Minions Baby Dragon
Skeletons Minions Elite Barbarians
Mega Knight Elite Barbarians
Mega Knight Skeletons Minions Elite Barbarians Baby Dragon The Log
Skeletons Cannon
Mega Knight Minions Elite Barbarians
Mega Knight Elite Barbarians The Log
Elite Barbarians Mega Knight Skeletons Cannon
Cannon Baby Dragon Mega Knight
Elite Barbarians Skeletons Minions Baby Dragon The Log
Minions Mega Knight Cannon Elite Barbarians Baby Dragon The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log Mega Knight
Minions Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log
Minions Elite Barbarians
The Log
Baby Dragon
Elite Barbarians Baby Dragon The Log
Minions Baby Dragon
Elite Barbarians Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log Mega Knight
Minions
Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Minions Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
The Log Baby Dragon Mega Knight
The Log Baby Dragon
Baby Dragon The Log Mega Knight
Baby Dragon The Log
Elite Barbarians Baby Dragon
Minions
Elite Barbarians
The Log Mega Knight
Mega Knight
The Log
Minions
Baby Dragon
The Log
Baby Dragon Mega Knight
The Log Baby Dragon
Elite Barbarians Mega Knight
Minions Elite Barbarians Baby Dragon The Log
Baby Dragon The Log Mega Knight
Mega Knight

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