My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Giant Lumberjack Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions
Giant Snowball
Skeletons Minions Lumberjack
Zap
Skeletons Minions Firecracker
Barbarian Barrel
Skeletons Firecracker Lumberjack
The Log
Skeletons Firecracker Lumberjack
Earthquake
Skeletons Firecracker
Arrows
Skeletons Minions Firecracker
Royal Delivery
Skeletons Minions Firecracker Lumberjack Mother Witch
Fireball
Minions Firecracker Lumberjack Mother Witch
Poison
Minions Firecracker Mother Witch
Lightning
Lumberjack Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Barbarian Barrel Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Barbarian Barrel Minions Firecracker Lumberjack Mother Witch Golden Knight Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Barbarian Barrel Minions Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Firecracker Barbarian Barrel Lumberjack
Firecracker
Minions Barbarian Barrel Lumberjack
Barbarian Barrel
Minions Firecracker Electro Giant Lumberjack
Electro Giant
Golden Knight Barbarian Barrel Lumberjack Mother Witch
Lumberjack
Minions Firecracker Barbarian Barrel Electro Giant
Mother Witch
Electro Giant
Golden Knight
Electro Giant

Defense Synergies 0 17

Skeletons
Minions Firecracker Barbarian Barrel Lumberjack
Minions
Skeletons Firecracker Barbarian Barrel Lumberjack Golden Knight
Firecracker
Skeletons Minions Barbarian Barrel Lumberjack Golden Knight
Barbarian Barrel
Skeletons Minions Firecracker Electro Giant Lumberjack Mother Witch
Electro Giant
Barbarian Barrel Golden Knight
Lumberjack
Skeletons Minions Firecracker Barbarian Barrel Mother Witch
Mother Witch
Barbarian Barrel Lumberjack Golden Knight
Golden Knight
Minions Firecracker Electro Giant Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Barbarian Barrel Golden Knight
Lumberjack Skeletons Minions Firecracker
Lumberjack Skeletons Minions
Lumberjack Skeletons Minions Firecracker
Firecracker Barbarian Barrel Lumberjack
Barbarian Barrel Skeletons Minions Firecracker Lumberjack Mother Witch
Minions Firecracker
Barbarian Barrel Electro Giant Golden Knight
Skeletons Minions Lumberjack
Skeletons Firecracker Barbarian Barrel Lumberjack
Minions Mother Witch Skeletons Firecracker Barbarian Barrel Electro Giant Lumberjack
Minions Firecracker
Lumberjack Skeletons Minions
Minions Firecracker Barbarian Barrel Lumberjack Golden Knight
Lumberjack
Electro Giant Lumberjack
Skeletons Minions Firecracker Lumberjack
Minions Firecracker Barbarian Barrel Lumberjack Golden Knight
Barbarian Barrel Minions Firecracker Lumberjack Mother Witch
Lumberjack
Minions Firecracker Barbarian Barrel Electro Giant Lumberjack Mother Witch
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Barbarian Barrel Electro Giant
Firecracker Barbarian Barrel Lumberjack
Lumberjack Skeletons Minions Golden Knight
Lumberjack Barbarian Barrel
Skeletons Lumberjack
Firecracker Electro Giant Mother Witch Skeletons Minions
Skeletons Minions Lumberjack
Lumberjack
Skeletons Minions Firecracker Barbarian Barrel
Skeletons
Minions Lumberjack Golden Knight
Electro Giant
Skeletons Lumberjack Golden Knight
Firecracker Electro Giant
Electro Giant Skeletons Minions Firecracker Barbarian Barrel Lumberjack Golden Knight
Minions Firecracker Barbarian Barrel Electro Giant Mother Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel Golden Knight
Firecracker Barbarian Barrel Golden Knight
Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Electro Giant Mother Witch Minions
Firecracker
Firecracker Barbarian Barrel
Firecracker Golden Knight
Minions Lumberjack
Firecracker Barbarian Barrel Golden Knight
Firecracker
Firecracker Barbarian Barrel Golden Knight
Minions Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Golden Knight
Firecracker Barbarian Barrel
Barbarian Barrel
Minions
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Electro Giant Mother Witch Golden Knight
Minions
Barbarian Barrel
Firecracker Electro Giant Mother Witch Barbarian Barrel
Firecracker Barbarian Barrel Golden Knight
Golden Knight
Firecracker Barbarian Barrel Golden Knight
Firecracker Electro Giant Mother Witch
Minions Firecracker Electro Giant
Firecracker
Firecracker
Minions Barbarian Barrel
Firecracker
Barbarian Barrel
Firecracker Lumberjack
Firecracker
Electro Giant
Firecracker
Electro Giant Minions Firecracker Golden Knight
Firecracker
Firecracker Barbarian Barrel Electro Giant Golden Knight
Firecracker

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