My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Goblin Barrel Skeleton Army
Giant Snowball
Skeletons Minions Goblin Barrel Skeleton Army
Zap
Skeletons Minions Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Skeletons Firecracker Goblin Barrel Skeleton Army Electro Wizard
The Log
Skeletons Firecracker Goblin Barrel Skeleton Army
Earthquake
Skeletons Firecracker Goblin Barrel Skeleton Army
Arrows
Skeletons Minions Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Skeletons Minions Firecracker Goblin Barrel Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Minions Firecracker Goblin Barrel Skeleton Army Electro Wizard
Poison
Minions Firecracker Skeleton Army Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Minions Firecracker Goblin Barrel Skeleton Army Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Minions Firecracker Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Mega Knight Firecracker P.E.K.K.A
Firecracker
Minions Goblin Barrel P.E.K.K.A Mega Knight
Goblin Barrel
Firecracker Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army
Goblin Barrel
P.E.K.K.A
Electro Wizard Minions Firecracker Goblin Barrel
Electro Wizard
P.E.K.K.A Mega Knight
Mega Knight
Minions Firecracker Goblin Barrel Electro Wizard

Defense Synergies 0 15

Skeletons
Minions Firecracker P.E.K.K.A Electro Wizard
Minions
Skeletons Firecracker P.E.K.K.A Electro Wizard Mega Knight
Firecracker
Skeletons Minions Skeleton Army P.E.K.K.A Electro Wizard Mega Knight
Goblin Barrel
Skeleton Army
Firecracker Electro Wizard
P.E.K.K.A
Skeletons Minions Firecracker Electro Wizard
Electro Wizard
Skeletons Minions Firecracker Skeleton Army P.E.K.K.A Mega Knight
Mega Knight
Minions Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Electro Wizard
Skeleton Army P.E.K.K.A Skeletons Minions Firecracker Electro Wizard Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Skeletons Minions Electro Wizard
Skeleton Army P.E.K.K.A Skeletons Minions Firecracker Electro Wizard Mega Knight
Firecracker Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Skeletons Minions Firecracker Electro Wizard Mega Knight
Minions Electro Wizard Firecracker
P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Skeletons Minions Skeleton Army
Skeleton Army Skeletons Firecracker Electro Wizard Mega Knight
Minions Skeleton Army Electro Wizard Skeletons Firecracker Mega Knight
Minions Firecracker Electro Wizard
Skeleton Army P.E.K.K.A Mega Knight Skeletons Minions Electro Wizard
Skeleton Army Mega Knight Minions Firecracker P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard Mega Knight
Skeleton Army P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Skeletons Minions Firecracker Skeleton Army P.E.K.K.A Electro Wizard
Mega Knight Minions Firecracker Skeleton Army Electro Wizard
Minions Firecracker Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Skeleton Army Mega Knight Minions Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Skeletons P.E.K.K.A Electro Wizard
Electro Wizard Firecracker Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Skeletons Minions Electro Wizard
Skeleton Army P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Skeletons Skeleton Army Mega Knight
Firecracker Skeletons Minions Electro Wizard
Skeleton Army P.E.K.K.A Skeletons Minions Electro Wizard
P.E.K.K.A Mega Knight Skeleton Army
P.E.K.K.A Electro Wizard Mega Knight Skeletons Minions Firecracker Skeleton Army
P.E.K.K.A Skeletons Skeleton Army
P.E.K.K.A Mega Knight Minions
Skeleton Army P.E.K.K.A Mega Knight Electro Wizard
Skeleton Army P.E.K.K.A Mega Knight Skeletons
Firecracker Skeleton Army Mega Knight
Skeleton Army Electro Wizard Skeletons Minions Firecracker P.E.K.K.A
Minions Mega Knight Firecracker P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Electro Wizard
Firecracker
Firecracker Mega Knight
Firecracker Minions
Firecracker
Firecracker
Firecracker
Minions Electro Wizard
Firecracker Electro Wizard
Firecracker
Firecracker
Minions Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Minions
Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight
Minions Mega Knight
Firecracker Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Firecracker Electro Wizard
Electro Wizard Minions Firecracker
Mega Knight
Firecracker Electro Wizard
P.E.K.K.A Mega Knight
Firecracker
Electro Wizard Minions Skeleton Army
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
Firecracker
Firecracker P.E.K.K.A Mega Knight
Minions Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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