My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Hog Rider Miner
Giant Snowball
Skeletons Minions Hog Rider Miner Little Prince
Zap
Skeletons Minions Firecracker Little Prince
Barbarian Barrel
Skeletons Firecracker Electro Wizard Little Prince
The Log
Skeletons Firecracker Hog Rider Little Prince
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Minions Firecracker Little Prince
Royal Delivery
Skeletons Minions Firecracker Hog Rider Miner Electro Wizard Little Prince
Fireball
Minions Firecracker Hog Rider Electro Wizard Little Prince
Poison
Minions Firecracker Electro Wizard Little Prince
Lightning
Electro Wizard Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Minions Firecracker Miner Little Prince Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Minions Firecracker

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Hog Rider Miner Firecracker
Firecracker
Hog Rider Miner Minions
Hog Rider
Minions Firecracker The Log Electro Wizard Little Prince
The Log
Hog Rider Miner Little Prince
Miner
Minions Firecracker The Log Electro Wizard
Electro Wizard
Hog Rider Miner
Little Prince
Hog Rider The Log

Defense Synergies 1 13

Skeletons
Minions Firecracker The Log Electro Wizard Little Prince
Minions
Skeletons Firecracker The Log Electro Wizard
Firecracker
The Log Skeletons Minions Electro Wizard
Hog Rider
The Log
Firecracker Skeletons Minions Miner Electro Wizard Little Prince
Miner
The Log
Electro Wizard
Skeletons Minions Firecracker The Log Little Prince
Little Prince
Skeletons The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker The Log Electro Wizard
Skeletons Minions Firecracker The Log Electro Wizard
Skeletons Minions Electro Wizard
Skeletons Minions Firecracker Electro Wizard
Firecracker The Log
The Log Skeletons Minions Firecracker Electro Wizard
Minions Electro Wizard Firecracker Little Prince
The Log Electro Wizard
Skeletons Minions
Skeletons Firecracker Miner Electro Wizard Little Prince
Minions Electro Wizard Skeletons Firecracker The Log
Minions Firecracker Electro Wizard
Skeletons Minions The Log Electro Wizard
Minions Firecracker The Log Electro Wizard
Electro Wizard
The Log Electro Wizard
Skeletons Minions Firecracker Electro Wizard
Minions Firecracker The Log Electro Wizard Little Prince
The Log Minions Firecracker Electro Wizard Little Prince
Electro Wizard
Minions Firecracker The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Electro Wizard
Electro Wizard Firecracker The Log Miner
Skeletons Minions The Log Electro Wizard
The Log Electro Wizard
Skeletons
Firecracker Skeletons Minions Electro Wizard
Skeletons Minions Electro Wizard
Electro Wizard Skeletons Minions Firecracker The Log
Skeletons
Minions
The Log Electro Wizard
Skeletons
Firecracker
Electro Wizard Skeletons Minions Firecracker The Log Little Prince
Minions Firecracker The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Miner Electro Wizard
The Log Miner
Firecracker The Log
Firecracker The Log
Firecracker Minions
Firecracker The Log
The Log Firecracker
The Log Miner Firecracker
Minions Electro Wizard
Firecracker Miner The Log Electro Wizard
Firecracker
Firecracker The Log Miner
Minions Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Minions
Firecracker The Log Electro Wizard
Firecracker The Log Miner Little Prince
Minions The Log
The Log
The Log
Firecracker The Log Little Prince
Firecracker The Log Miner Electro Wizard
The Log Miner
Miner Firecracker The Log
Firecracker Electro Wizard Little Prince
Electro Wizard Minions Firecracker
The Log Miner
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Minions
Firecracker Electro Wizard
The Log
Miner Firecracker Electro Wizard
The Log Firecracker
Firecracker
Minions Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Miner Electro Wizard Little Prince
Firecracker

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