My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker P.E.K.K.A Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Night Witch Ram Rider
Giant Snowball
Skeletons Minions Night Witch Ram Rider
Zap
Skeletons Minions Firecracker Night Witch Ram Rider
Barbarian Barrel
Skeletons Firecracker Night Witch
The Log
Skeletons Firecracker Ram Rider
Earthquake
Skeletons Firecracker
Arrows
Skeletons Minions Firecracker Night Witch
Royal Delivery
Skeletons Minions Firecracker P.E.K.K.A Night Witch Ram Rider
Fireball
Minions Firecracker Night Witch Ram Rider
Poison
Minions Firecracker Night Witch
Lightning
Night Witch Ram Rider
Rocket
Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage The Log Minions Firecracker Night Witch Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Rage The Log Minions

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Rage Firecracker P.E.K.K.A Ram Rider
Firecracker
Minions P.E.K.K.A Ram Rider
Rage
Minions Night Witch
P.E.K.K.A
Minions Firecracker The Log Night Witch Ram Rider
The Log
P.E.K.K.A Ram Rider
Night Witch
Rage P.E.K.K.A
Ram Rider
Minions Firecracker P.E.K.K.A The Log

Defense Synergies 2 14

Skeletons
Minions Firecracker P.E.K.K.A The Log Night Witch Ram Rider
Minions
Skeletons Firecracker P.E.K.K.A The Log Ram Rider
Firecracker
The Log Skeletons Minions P.E.K.K.A Night Witch
Rage
P.E.K.K.A
The Log Skeletons Minions Firecracker
The Log
Firecracker P.E.K.K.A Skeletons Minions Night Witch Ram Rider
Night Witch
Skeletons Firecracker The Log
Ram Rider
Skeletons Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker The Log Ram Rider
P.E.K.K.A Skeletons Minions Firecracker The Log Night Witch Ram Rider
P.E.K.K.A Ram Rider Skeletons Minions Night Witch
P.E.K.K.A Night Witch Skeletons Minions Firecracker Ram Rider
Firecracker P.E.K.K.A The Log
The Log Skeletons Minions Firecracker Night Witch
Minions Ram Rider Firecracker Night Witch
P.E.K.K.A The Log Ram Rider
P.E.K.K.A Skeletons Minions Night Witch
Skeletons Firecracker Night Witch
Minions Skeletons Firecracker The Log Night Witch Ram Rider
Minions Firecracker Night Witch Ram Rider
P.E.K.K.A Night Witch Skeletons Minions The Log Ram Rider
Minions Firecracker P.E.K.K.A The Log Night Witch
P.E.K.K.A Ram Rider
P.E.K.K.A The Log Ram Rider
Skeletons Minions Firecracker P.E.K.K.A Night Witch
Minions Firecracker The Log Night Witch Ram Rider
The Log Minions Firecracker Ram Rider
P.E.K.K.A Ram Rider
Minions Firecracker P.E.K.K.A The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Firecracker The Log
P.E.K.K.A Skeletons Minions The Log Ram Rider
P.E.K.K.A The Log Night Witch Ram Rider
P.E.K.K.A Skeletons Night Witch Ram Rider
Firecracker Skeletons Minions Ram Rider
P.E.K.K.A Skeletons Minions Night Witch Ram Rider
P.E.K.K.A
P.E.K.K.A Skeletons Minions Firecracker The Log
P.E.K.K.A Skeletons
P.E.K.K.A Minions
P.E.K.K.A The Log
P.E.K.K.A Skeletons Night Witch Ram Rider
Firecracker
Skeletons Minions Firecracker P.E.K.K.A The Log Night Witch
Minions Firecracker P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Ram Rider
The Log
Firecracker The Log
Firecracker The Log
Firecracker Minions Ram Rider
Firecracker The Log
The Log Firecracker Ram Rider
The Log Firecracker Ram Rider
Minions Night Witch
Firecracker The Log Ram Rider
Firecracker
Firecracker The Log
Minions Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Minions Night Witch
Firecracker The Log
Firecracker The Log
Minions The Log Night Witch
The Log
The Log
Firecracker The Log
Firecracker The Log Ram Rider
The Log Ram Rider
Firecracker The Log
Firecracker Night Witch
Minions Firecracker
Night Witch
The Log Night Witch
Firecracker
P.E.K.K.A
Firecracker The Log
Minions Night Witch
Firecracker Ram Rider
The Log
Firecracker
The Log Firecracker
Firecracker P.E.K.K.A
Minions Firecracker The Log
Firecracker
Firecracker The Log
P.E.K.K.A
Firecracker

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