My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Skeleton Army
Giant Snowball
Skeletons Minions Skeleton Army
Zap
Skeletons Minions Firecracker Skeleton Army Goblin Giant
Barbarian Barrel
Skeletons Firecracker Skeleton Army
The Log
Skeletons Firecracker Skeleton Army
Earthquake
Skeletons Firecracker Skeleton Army
Arrows
Skeletons Minions Firecracker Skeleton Army
Royal Delivery
Skeletons Minions Firecracker Skeleton Army
Fireball
Minions Firecracker Skeleton Army
Poison
Minions Firecracker Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Minions Firecracker Skeleton Army Freeze Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Minions Firecracker

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Rage Mega Knight Firecracker Goblin Giant
Firecracker
Minions Goblin Giant Mega Knight
Rage
Minions Goblin Giant
Skeleton Army
Freeze
Goblin Giant
Minions Firecracker Rage
Mega Knight
Minions Firecracker

Defense Synergies 0 10

Skeletons
Minions Firecracker
Minions
Skeletons Firecracker Freeze Goblin Giant Mega Knight
Firecracker
Skeletons Minions Skeleton Army Mega Knight
Rage
Skeleton Army
Firecracker Freeze
Freeze
Minions Skeleton Army Mega Knight
Goblin Giant
Minions
Mega Knight
Minions Firecracker Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Goblin Giant
Skeleton Army Skeletons Minions Firecracker Mega Knight
Skeleton Army Mega Knight Skeletons Minions Freeze
Skeleton Army Skeletons Minions Firecracker Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Freeze Skeletons Minions Firecracker Mega Knight
Minions Firecracker Freeze
Goblin Giant Mega Knight
Skeletons Minions Skeleton Army
Skeleton Army Skeletons Firecracker Mega Knight
Minions Skeleton Army Skeletons Firecracker Freeze Goblin Giant Mega Knight
Minions Firecracker
Skeleton Army Mega Knight Skeletons Minions Freeze
Skeleton Army Mega Knight Minions Firecracker Freeze
Skeleton Army Mega Knight
Skeleton Army Freeze Mega Knight
Mega Knight Skeletons Minions Firecracker Skeleton Army
Mega Knight Minions Firecracker Skeleton Army
Freeze Minions Firecracker Mega Knight
Skeleton Army Mega Knight Minions Firecracker Goblin Giant
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Skeletons
Firecracker Mega Knight
Skeleton Army Mega Knight Skeletons Minions Goblin Giant
Skeleton Army Mega Knight Goblin Giant
Skeletons Skeleton Army Goblin Giant Mega Knight
Firecracker Skeletons Minions Freeze Goblin Giant
Skeleton Army Skeletons Minions Goblin Giant
Mega Knight Skeleton Army Goblin Giant
Freeze Mega Knight Skeletons Minions Firecracker Skeleton Army
Skeletons Skeleton Army Goblin Giant
Mega Knight Minions
Skeleton Army Mega Knight Goblin Giant
Skeleton Army Mega Knight Skeletons Goblin Giant
Firecracker Skeleton Army Mega Knight
Skeleton Army Skeletons Minions Firecracker Freeze Goblin Giant
Minions Mega Knight Firecracker Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker
Goblin Giant
Firecracker Freeze
Firecracker Mega Knight
Firecracker Minions Freeze Goblin Giant
Firecracker
Firecracker Freeze
Firecracker
Minions
Firecracker
Firecracker
Firecracker
Minions Firecracker Freeze
Firecracker
Firecracker
Firecracker Mega Knight
Freeze
Minions
Firecracker Mega Knight
Firecracker Mega Knight
Minions Mega Knight
Firecracker Freeze Mega Knight
Firecracker
Mega Knight
Firecracker
Firecracker
Minions Firecracker Freeze
Mega Knight
Firecracker Freeze
Mega Knight
Firecracker
Minions Skeleton Army Freeze
Firecracker
Freeze
Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Minions Firecracker Freeze
Firecracker
Firecracker Freeze Goblin Giant Mega Knight
Firecracker Mega Knight

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