My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Wizard Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Hog Rider Balloon
Giant Snowball
Skeletons Minions Hog Rider Balloon
Zap
Skeletons Minions Firecracker Balloon
Barbarian Barrel
Skeletons Firecracker Wizard
The Log
Skeletons Firecracker Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Minions Firecracker
Royal Delivery
Skeletons Minions Firecracker Hog Rider Wizard Balloon
Fireball
Minions Firecracker Hog Rider Wizard Balloon
Poison
Minions Firecracker Wizard Balloon
Lightning
Wizard Balloon
Rocket
Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Minions Firecracker Hog Rider Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Minions Firecracker

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Hog Rider Rage Mega Knight Firecracker Balloon
Firecracker
Hog Rider Minions Balloon Mega Knight
Hog Rider
Minions Firecracker Rage Wizard Balloon Mega Knight
Wizard
Hog Rider Rage Balloon Mega Knight
Rage
Minions Hog Rider Balloon Wizard
Balloon
Rage Minions Firecracker Hog Rider Wizard Mega Knight
Mega Knight
Minions Firecracker Hog Rider Wizard Balloon

Defense Synergies 0 7

Skeletons
Minions Firecracker Wizard
Minions
Skeletons Firecracker Mega Knight
Firecracker
Skeletons Minions Mega Knight
Hog Rider
Wizard
Skeletons Mega Knight
Rage
Balloon
Mega Knight
Minions Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Wizard
Skeletons Minions Firecracker Mega Knight
Mega Knight Skeletons Minions
Skeletons Minions Firecracker Mega Knight
Firecracker Mega Knight
Skeletons Minions Firecracker Mega Knight
Minions Firecracker Wizard
Mega Knight
Skeletons Minions
Skeletons Firecracker Mega Knight
Minions Skeletons Firecracker Wizard Mega Knight
Minions Firecracker Wizard
Mega Knight Skeletons Minions Wizard
Wizard Mega Knight Minions Firecracker
Mega Knight
Mega Knight
Wizard Mega Knight Skeletons Minions Firecracker
Mega Knight Minions Firecracker Wizard
Wizard Minions Firecracker Mega Knight
Wizard Mega Knight Minions Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Firecracker Wizard Mega Knight
Mega Knight Skeletons Minions
Mega Knight
Skeletons Mega Knight
Firecracker Wizard Skeletons Minions
Skeletons Minions
Mega Knight
Mega Knight Skeletons Minions Firecracker
Skeletons
Mega Knight Minions
Mega Knight
Mega Knight Skeletons Wizard
Wizard Firecracker Mega Knight
Skeletons Minions Firecracker
Minions Mega Knight Firecracker Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Wizard Firecracker Mega Knight
Firecracker Wizard Minions
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Minions
Firecracker Wizard
Firecracker Wizard
Firecracker
Minions Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Minions
Firecracker Wizard Mega Knight
Firecracker Wizard Mega Knight
Minions Mega Knight
Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard
Wizard Mega Knight
Firecracker
Firecracker Wizard
Minions Firecracker Wizard
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Minions
Firecracker Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Minions Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Wizard Mega Knight

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