My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Guards Goblin Drill
Giant Snowball
Skeletons Minions Guards Goblin Drill
Zap
Skeletons Minions Inferno Tower Guards Goblin Drill
Barbarian Barrel
Skeletons Inferno Tower Guards Goblin Drill Magic Archer
The Log
Skeletons Guards Goblin Drill
Earthquake
Skeletons Inferno Tower Guards Goblin Drill
Arrows
Skeletons Minions Guards Goblin Drill
Royal Delivery
Skeletons Minions Guards Goblin Drill Magic Archer
Fireball
Minions Inferno Tower Goblin Drill Magic Archer
Poison
Minions Inferno Tower Guards Goblin Drill Magic Archer
Lightning
Inferno Tower Magic Archer
Rocket
Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Inferno Tower Rocket Guards Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Minions Royal Delivery Guards Goblin Drill Magic Archer Inferno Tower Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Minions Royal Delivery Guards

Attack Synergies 0 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Goblin Drill
Royal Delivery
Inferno Tower
Rocket
Guards
Goblin Drill
Minions
Magic Archer

Defense Synergies 2 13

Skeletons
Minions Royal Delivery Inferno Tower Magic Archer
Minions
Skeletons Royal Delivery Inferno Tower Goblin Drill
Royal Delivery
Inferno Tower Skeletons Minions Guards Magic Archer
Inferno Tower
Royal Delivery Guards Skeletons Minions Goblin Drill
Rocket
Guards
Inferno Tower Royal Delivery Goblin Drill Magic Archer
Goblin Drill
Minions Inferno Tower Guards Magic Archer
Magic Archer
Skeletons Royal Delivery Guards Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Inferno Tower Magic Archer
Inferno Tower Skeletons Minions Royal Delivery Goblin Drill
Inferno Tower Rocket Skeletons Minions Royal Delivery Goblin Drill
Inferno Tower Skeletons Minions Guards Goblin Drill
Royal Delivery Rocket
Royal Delivery Skeletons Minions Guards Magic Archer
Minions Inferno Tower Rocket Royal Delivery Magic Archer
Rocket Inferno Tower Magic Archer
Inferno Tower Skeletons Minions Goblin Drill
Guards Skeletons Royal Delivery Inferno Tower
Minions Guards Skeletons Royal Delivery Goblin Drill Magic Archer
Minions Inferno Tower Royal Delivery Magic Archer
Inferno Tower Goblin Drill Skeletons Minions Royal Delivery Rocket Guards
Rocket Minions Royal Delivery Guards Goblin Drill Magic Archer
Inferno Tower Goblin Drill
Inferno Tower Rocket Royal Delivery Goblin Drill
Skeletons Minions Royal Delivery Inferno Tower Goblin Drill
Royal Delivery Minions Guards Goblin Drill Magic Archer
Royal Delivery Goblin Drill Minions Guards Magic Archer
Inferno Tower Goblin Drill
Minions Royal Delivery Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Royal Delivery Inferno Tower
Royal Delivery Rocket Magic Archer
Royal Delivery Guards Skeletons Minions Inferno Tower Rocket
Rocket Guards Royal Delivery Inferno Tower
Inferno Tower Skeletons Royal Delivery Guards Goblin Drill
Royal Delivery Rocket Skeletons Minions Magic Archer
Royal Delivery Rocket Guards Skeletons Minions Inferno Tower
Inferno Tower Royal Delivery
Royal Delivery Rocket Skeletons Minions Inferno Tower Magic Archer
Inferno Tower Skeletons Royal Delivery Guards Goblin Drill
Minions Inferno Tower Guards
Rocket Royal Delivery Guards
Royal Delivery Rocket Skeletons Inferno Tower Guards
Magic Archer
Inferno Tower Guards Skeletons Minions Royal Delivery Rocket Goblin Drill Magic Archer
Minions Royal Delivery Inferno Tower Magic Archer
Royal Delivery Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Guards Goblin Drill
Magic Archer
Rocket Goblin Drill Magic Archer
Rocket Guards
Rocket Magic Archer
Minions Rocket Magic Archer
Magic Archer
Magic Archer
Rocket Minions Guards
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Minions Rocket Magic Archer
Magic Archer
Rocket Goblin Drill Magic Archer
Magic Archer Rocket
Rocket
Minions Rocket
Rocket Magic Archer
Rocket Magic Archer
Rocket Minions Magic Archer
Rocket
Rocket
Rocket Goblin Drill
Magic Archer
Magic Archer
Magic Archer
Rocket Magic Archer
Magic Archer
Rocket Minions Guards
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Minions Rocket Guards Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Magic Archer
Rocket
Minions Rocket Guards Magic Archer
Rocket Magic Archer
Rocket Magic Archer

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