My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Witch Goblin Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Goblin Barrel Bandit
Giant Snowball
Skeletons Minions Goblin Barrel Witch
Zap
Skeletons Minions Goblin Barrel Witch Goblin Giant Bandit
Barbarian Barrel
Skeletons Knight Goblin Barrel Witch Bandit
The Log
Skeletons Goblin Barrel Witch Bandit
Earthquake
Skeletons Goblin Barrel Witch
Arrows
Skeletons Minions Goblin Barrel Witch
Royal Delivery
Skeletons Knight Minions Goblin Barrel Witch Bandit
Fireball
Minions Goblin Barrel Witch Bandit
Poison
Minions Witch
Lightning
Knight Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Minions Goblin Barrel Bandit Fireball Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Minions Goblin Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Minions Goblin Barrel Fireball Witch
Minions
Knight Goblin Giant Bandit
Fireball
Goblin Giant Knight
Goblin Barrel
Knight Goblin Giant Bandit
Witch
Knight Goblin Giant Bandit
Goblin Giant
Fireball Minions Goblin Barrel Witch Bandit
Bandit
Minions Goblin Barrel Witch Goblin Giant

Defense Synergies 2 10

Skeletons
Knight Minions Witch Bandit
Knight
Minions Skeletons Fireball Witch
Minions
Knight Skeletons Goblin Giant Bandit
Fireball
Goblin Giant Knight Bandit
Goblin Barrel
Witch
Skeletons Knight Bandit
Goblin Giant
Fireball Minions
Bandit
Skeletons Minions Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Goblin Giant
Skeletons Knight Minions Witch Bandit
Witch Skeletons Knight Minions Bandit
Witch Skeletons Knight Minions Bandit
Fireball
Fireball Skeletons Minions Bandit
Minions Fireball Witch
Fireball Goblin Giant Bandit
Witch Skeletons Minions
Knight Skeletons Bandit
Minions Witch Skeletons Knight Fireball Goblin Giant Bandit
Minions Fireball Witch
Skeletons Knight Minions Fireball Witch Bandit
Fireball Minions Witch
Knight Bandit
Fireball Bandit
Skeletons Knight Minions Fireball Witch
Fireball Knight Minions Witch Bandit
Witch Knight Minions Fireball Bandit
Knight Minions Fireball Witch Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball Witch Bandit
Fireball Bandit Knight
Bandit Skeletons Knight Minions Witch Goblin Giant
Knight Fireball Goblin Giant Bandit
Skeletons Knight Witch Goblin Giant Bandit
Fireball Skeletons Minions Witch Goblin Giant
Skeletons Knight Minions Fireball Witch Goblin Giant Bandit
Knight Goblin Giant
Skeletons Knight Minions Fireball Witch Bandit
Witch Skeletons Goblin Giant
Knight Minions Witch
Fireball Goblin Giant
Skeletons Knight Fireball Witch Goblin Giant Bandit
Fireball Witch
Witch Skeletons Knight Minions Fireball Goblin Giant
Minions Fireball Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Bandit
Fireball Bandit
Fireball Goblin Giant Bandit
Knight Fireball
Fireball
Fireball Minions Witch Goblin Giant
Witch
Fireball
Fireball Bandit
Minions Fireball
Knight Fireball Bandit
Fireball
Knight Fireball Bandit
Minions Fireball Bandit
Fireball
Fireball Witch Bandit
Fireball Bandit
Fireball
Minions
Fireball Bandit
Fireball Witch
Minions Fireball
Fireball
Fireball
Fireball Witch
Witch
Fireball Witch Bandit
Fireball Witch Bandit
Fireball Bandit
Fireball Witch
Minions Fireball Witch
Fireball
Fireball Bandit
Fireball
Fireball
Minions Fireball Witch Bandit
Fireball Witch
Fireball
Fireball Knight
Fireball
Fireball
Minions Fireball Witch
Fireball Witch
Fireball Witch Goblin Giant Bandit
Fireball

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