My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Golem Ice Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions
Giant Snowball
Skeletons Minions Flying Machine Little Prince
Zap
Skeletons Minions Mortar Flying Machine Little Prince
Barbarian Barrel
Skeletons Mortar Ice Wizard Little Prince
The Log
Skeletons Little Prince
Earthquake
Skeletons Mortar
Arrows
Skeletons Minions Flying Machine Little Prince
Royal Delivery
Skeletons Minions Flying Machine Ice Wizard Little Prince
Fireball
Minions Mortar Flying Machine Ice Wizard Little Prince
Poison
Minions Mortar Flying Machine Ice Wizard Little Prince
Lightning
Mortar Ice Wizard Little Prince
Rocket
Mortar Little Prince

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Minions Ice Wizard Little Prince Mortar Flying Machine Poison Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Minions Ice Wizard Little Prince

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Mortar Golem
Mortar
Minions Flying Machine
Flying Machine
Mortar Golem
Poison
Golem
Golem
Poison Minions Flying Machine Ice Wizard
Ice Wizard
Golem
Little Prince

Defense Synergies 0 15

Skeletons
Minions Mortar Flying Machine Poison Ice Wizard Little Prince
Minions
Skeletons Mortar Flying Machine Ice Wizard
Mortar
Skeletons Minions Flying Machine Poison Ice Wizard
Flying Machine
Skeletons Minions Mortar Ice Wizard
Poison
Skeletons Mortar Ice Wizard
Golem
Ice Wizard
Skeletons Minions Mortar Flying Machine Poison Little Prince
Little Prince
Skeletons Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Flying Machine
Skeletons Minions Mortar Flying Machine Ice Wizard
Mortar Skeletons Minions Ice Wizard
Skeletons Minions Mortar Ice Wizard
Poison
Skeletons Minions Flying Machine Ice Wizard
Minions Mortar Flying Machine Poison Ice Wizard Little Prince
Flying Machine Poison
Skeletons Minions Mortar Ice Wizard
Skeletons Ice Wizard Little Prince
Minions Poison Ice Wizard Skeletons Flying Machine
Minions Flying Machine Poison Ice Wizard
Mortar Skeletons Minions Flying Machine Ice Wizard
Minions Mortar Poison
Mortar
Mortar
Skeletons Minions Mortar Poison
Mortar Minions Flying Machine Ice Wizard Little Prince
Mortar Poison Minions Flying Machine Ice Wizard Little Prince
Mortar
Minions Flying Machine Poison Little Prince
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Poison Mortar Flying Machine
Skeletons Minions
Skeletons
Poison Skeletons Minions Flying Machine Ice Wizard
Skeletons Minions Flying Machine Ice Wizard
Skeletons Minions Mortar Flying Machine Poison
Skeletons
Minions Flying Machine
Poison
Skeletons
Flying Machine
Skeletons Minions Mortar Flying Machine Poison Little Prince
Minions Poison Flying Machine Ice Wizard
Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Flying Machine
Mortar Poison Flying Machine Ice Wizard
Flying Machine Poison
Flying Machine Poison
Poison Mortar
Poison Minions Flying Machine Ice Wizard
Mortar Flying Machine Poison
Poison Flying Machine Ice Wizard
Poison Mortar Flying Machine
Minions Poison
Poison Mortar Flying Machine
Poison Flying Machine
Flying Machine Poison Mortar
Minions Mortar Flying Machine Poison
Mortar Flying Machine Poison
Mortar Flying Machine Poison
Mortar Flying Machine Poison
Mortar Poison
Minions
Mortar Flying Machine Poison
Mortar Flying Machine Poison Little Prince
Minions Poison
Poison
Mortar Flying Machine Poison
Poison Mortar Ice Wizard Little Prince
Mortar Poison Flying Machine Ice Wizard
Mortar Flying Machine Poison
Poison Mortar
Poison Flying Machine Ice Wizard Little Prince
Minions Flying Machine Poison
Poison Mortar
Poison
Poison
Minions Flying Machine
Poison Flying Machine Ice Wizard
Poison Flying Machine
Mortar Flying Machine Poison
Poison
Flying Machine
Minions Flying Machine Poison
Flying Machine Poison
Poison Mortar Flying Machine Little Prince
Mortar

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