My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Suspicious Bush Giant Skeleton Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarian Barrel Giant Skeleton Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Skeleton Barrel Giant Skeleton
Giant Snowball
Skeletons Minions Skeleton Barrel
Zap
Skeletons Minions Skeleton Barrel
Barbarian Barrel
Skeletons Skeleton Barrel Giant Skeleton
The Log
Skeletons Skeleton Barrel Suspicious Bush Giant Skeleton
Earthquake
Skeletons
Arrows
Skeletons Minions Skeleton Barrel Suspicious Bush
Royal Delivery
Skeletons Minions Skeleton Barrel Giant Skeleton
Fireball
Minions Skeleton Barrel Suspicious Bush
Poison
Minions Skeleton Barrel Suspicious Bush
Lightning
Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Suspicious Bush Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Suspicious Bush Barbarian Barrel Minions Skeleton Barrel Fireball Archer Queen Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Suspicious Bush Barbarian Barrel Minions

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Skeleton Barrel Barbarian Barrel Giant Skeleton
Skeleton Barrel
Fireball Minions Giant Skeleton
Suspicious Bush
Fireball
Skeleton Barrel Archer Queen
Barbarian Barrel
Minions Giant Skeleton
Giant Skeleton
Minions Skeleton Barrel Barbarian Barrel Archer Queen
Archer Queen
Fireball Giant Skeleton

Defense Synergies 2 8

Skeletons
Minions Barbarian Barrel Giant Skeleton Archer Queen
Minions
Skeletons Barbarian Barrel Giant Skeleton
Skeleton Barrel
Fireball
Suspicious Bush
Fireball
Barbarian Barrel Skeleton Barrel
Barbarian Barrel
Fireball Archer Queen Skeletons Minions Giant Skeleton
Giant Skeleton
Skeletons Minions Barbarian Barrel
Archer Queen
Barbarian Barrel Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel Fireball Barbarian Barrel
Skeletons Minions
Skeletons Minions Giant Skeleton
Skeletons Minions
Fireball Barbarian Barrel Giant Skeleton
Fireball Barbarian Barrel Skeletons Minions
Minions Fireball
Skeleton Barrel Fireball Barbarian Barrel Giant Skeleton
Skeletons Minions Archer Queen
Skeletons Barbarian Barrel Giant Skeleton
Minions Skeletons Fireball Barbarian Barrel Giant Skeleton
Minions Fireball
Skeletons Minions Fireball Giant Skeleton
Fireball Minions Barbarian Barrel
Fireball
Skeletons Minions Fireball
Fireball Minions Barbarian Barrel
Barbarian Barrel Minions Fireball Giant Skeleton
Minions Fireball Barbarian Barrel Giant Skeleton
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Barbarian Barrel Giant Skeleton
Fireball Skeleton Barrel Barbarian Barrel
Giant Skeleton Skeletons Minions
Giant Skeleton Fireball Barbarian Barrel
Giant Skeleton Skeletons
Fireball Skeletons Minions Skeleton Barrel
Skeletons Minions Fireball Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Minions Fireball Barbarian Barrel
Skeletons
Minions Giant Skeleton
Fireball Giant Skeleton Archer Queen
Giant Skeleton Skeletons Fireball
Fireball
Skeletons Minions Fireball Barbarian Barrel Giant Skeleton Archer Queen
Minions Fireball Barbarian Barrel Giant Skeleton Archer Queen
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Barbarian Barrel Giant Skeleton
Fireball Skeleton Barrel Barbarian Barrel
Skeleton Barrel Fireball Barbarian Barrel Giant Skeleton
Skeleton Barrel Fireball Barbarian Barrel Giant Skeleton
Fireball Barbarian Barrel
Fireball Minions Skeleton Barrel
Fireball Skeleton Barrel Barbarian Barrel
Fireball Skeleton Barrel
Minions Fireball
Skeleton Barrel Fireball Barbarian Barrel
Fireball Archer Queen
Skeleton Barrel Fireball Barbarian Barrel
Minions Skeleton Barrel Fireball Barbarian Barrel
Skeleton Barrel Fireball Barbarian Barrel
Skeleton Barrel Fireball Barbarian Barrel
Skeleton Barrel Fireball Barbarian Barrel
Fireball Barbarian Barrel
Minions
Skeleton Barrel Fireball Barbarian Barrel
Skeleton Barrel Fireball Barbarian Barrel
Minions Fireball Giant Skeleton
Fireball
Skeleton Barrel Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Skeleton Barrel Barbarian Barrel
Fireball Skeleton Barrel
Fireball Skeleton Barrel Barbarian Barrel
Fireball
Minions Skeleton Barrel Fireball
Fireball
Fireball
Fireball
Giant Skeleton
Fireball
Skeleton Barrel Minions Fireball Barbarian Barrel
Fireball Archer Queen
Fireball Barbarian Barrel
Fireball
Skeleton Barrel Fireball
Fireball Giant Skeleton Archer Queen
Archer Queen
Minions Fireball Giant Skeleton Archer Queen
Fireball Archer Queen
Skeleton Barrel Fireball Barbarian Barrel Giant Skeleton Archer Queen
Fireball

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