My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Elite Barbarians Hog Rider
Giant Snowball
Skeletons Minions Hog Rider
Zap
Skeletons Minions
Barbarian Barrel
Skeletons Elite Barbarians Valkyrie Electro Wizard
The Log
Skeletons Elite Barbarians Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Minions
Royal Delivery
Skeletons Minions Elite Barbarians Valkyrie Hog Rider Electro Wizard
Fireball
Minions Elite Barbarians Hog Rider Electro Wizard
Poison
Minions Electro Wizard
Lightning
Elite Barbarians Valkyrie Electro Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Minions Fireball Valkyrie Hog Rider Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Minions Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Hog Rider Elite Barbarians Valkyrie
Elite Barbarians
Valkyrie Minions Fireball Hog Rider The Log
Fireball
Hog Rider Elite Barbarians The Log Electro Wizard
Valkyrie
Elite Barbarians Hog Rider Minions Electro Wizard
Hog Rider
Minions Fireball Valkyrie The Log Elite Barbarians Electro Wizard
The Log
Hog Rider Elite Barbarians Fireball
Electro Wizard
Fireball Valkyrie Hog Rider

Defense Synergies 3 12

Skeletons
Minions Elite Barbarians The Log Electro Wizard
Minions
Valkyrie Skeletons The Log Electro Wizard
Elite Barbarians
Valkyrie Skeletons The Log
Fireball
The Log Valkyrie Electro Wizard
Valkyrie
Minions Elite Barbarians Fireball The Log Electro Wizard
Hog Rider
The Log
Fireball Skeletons Minions Elite Barbarians Valkyrie Electro Wizard
Electro Wizard
Skeletons Minions Fireball Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie The Log Electro Wizard
Elite Barbarians Skeletons Minions Valkyrie The Log Electro Wizard
Skeletons Minions Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Skeletons Minions Valkyrie Electro Wizard
Elite Barbarians Fireball Valkyrie The Log
Fireball The Log Skeletons Minions Valkyrie Electro Wizard
Minions Electro Wizard Fireball
Fireball Valkyrie The Log Electro Wizard
Skeletons Minions Elite Barbarians
Elite Barbarians Skeletons Valkyrie Electro Wizard
Minions Valkyrie Electro Wizard Skeletons Fireball The Log
Minions Fireball Electro Wizard
Skeletons Minions Elite Barbarians Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Minions The Log Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Fireball The Log Electro Wizard
Skeletons Minions Elite Barbarians Fireball Valkyrie Electro Wizard
Fireball Minions Elite Barbarians Valkyrie The Log Electro Wizard
Valkyrie The Log Minions Fireball Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Minions Elite Barbarians Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Elite Barbarians Valkyrie The Log
Skeletons Minions Elite Barbarians Valkyrie The Log Electro Wizard
Valkyrie Elite Barbarians Fireball The Log Electro Wizard
Skeletons Elite Barbarians Valkyrie
Fireball Skeletons Minions Electro Wizard
Skeletons Minions Elite Barbarians Fireball Valkyrie Electro Wizard
Elite Barbarians Valkyrie
Electro Wizard Skeletons Minions Elite Barbarians Fireball Valkyrie The Log
Skeletons
Minions Elite Barbarians Valkyrie
Elite Barbarians Fireball Valkyrie The Log Electro Wizard
Elite Barbarians Skeletons Fireball Valkyrie
Fireball Valkyrie
Elite Barbarians Electro Wizard Skeletons Minions Fireball Valkyrie The Log
Minions Valkyrie Elite Barbarians Fireball The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Minions
The Log
Fireball The Log
Fireball The Log
Minions Elite Barbarians Fireball Electro Wizard
Fireball Valkyrie The Log Electro Wizard
Fireball
Elite Barbarians Fireball The Log
Minions Fireball
Elite Barbarians Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Minions
Fireball The Log Electro Wizard
Fireball Valkyrie The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Elite Barbarians Fireball Electro Wizard
Electro Wizard Minions Fireball
Elite Barbarians Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Minions Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Valkyrie Electro Wizard
The Log Fireball
Fireball
Elite Barbarians
Minions Elite Barbarians Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball

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