My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Firecracker Electro Dragon Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel
Giant Snowball
Skeletons Skeleton Barrel Electro Dragon
Zap
Skeletons Skeleton Barrel Firecracker
Barbarian Barrel
Skeletons Skeleton Barrel Firecracker Executioner
The Log
Skeletons Skeleton Barrel Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Skeleton Barrel Firecracker
Royal Delivery
Skeletons Skeleton Barrel Firecracker Electro Dragon Executioner P.E.K.K.A
Fireball
Skeleton Barrel Firecracker Electro Dragon Executioner
Poison
Skeleton Barrel Firecracker Electro Dragon Executioner
Lightning
Electro Dragon Executioner
Rocket
Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Skeleton Barrel Firecracker Void Electro Dragon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Skeleton Barrel Firecracker

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Skeleton Barrel
Firecracker Mirror
Firecracker
Skeleton Barrel Mirror P.E.K.K.A
Mirror
Skeleton Barrel Firecracker
Void
Electro Dragon
Executioner P.E.K.K.A
Executioner
Electro Dragon P.E.K.K.A
P.E.K.K.A
Firecracker Electro Dragon Executioner

Defense Synergies 0 9

Skeletons
Firecracker Electro Dragon Executioner P.E.K.K.A
Skeleton Barrel
Firecracker
Skeletons Mirror Electro Dragon P.E.K.K.A
Mirror
Firecracker Electro Dragon Executioner
Void
Electro Dragon
Skeletons Firecracker Mirror
Executioner
Skeletons Mirror
P.E.K.K.A
Skeletons Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Void Electro Dragon Executioner
P.E.K.K.A Skeletons Firecracker Electro Dragon Executioner
P.E.K.K.A Skeletons Void Electro Dragon Executioner
P.E.K.K.A Skeletons Firecracker Electro Dragon
Firecracker P.E.K.K.A
Skeletons Firecracker Electro Dragon Executioner
Firecracker Void Electro Dragon Executioner
Skeleton Barrel Void Electro Dragon P.E.K.K.A
P.E.K.K.A Skeletons
Skeletons Firecracker
Executioner Skeletons Firecracker Electro Dragon
Executioner Firecracker Electro Dragon
P.E.K.K.A Skeletons Electro Dragon
Executioner Firecracker Electro Dragon P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Skeletons Firecracker Electro Dragon Executioner P.E.K.K.A
Firecracker Electro Dragon Executioner
Executioner Firecracker Electro Dragon
P.E.K.K.A
Firecracker Electro Dragon Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Void P.E.K.K.A
Void Skeleton Barrel Firecracker Electro Dragon Executioner
P.E.K.K.A Skeletons Electro Dragon
P.E.K.K.A
P.E.K.K.A Skeletons Executioner
Firecracker Executioner Skeletons Skeleton Barrel Electro Dragon
P.E.K.K.A Skeletons Void
P.E.K.K.A
Void Electro Dragon P.E.K.K.A Skeletons Firecracker
P.E.K.K.A Skeletons
P.E.K.K.A Electro Dragon
P.E.K.K.A Void
P.E.K.K.A Skeletons Executioner
Firecracker Electro Dragon Executioner
Electro Dragon Skeletons Firecracker Executioner P.E.K.K.A
Executioner Firecracker Electro Dragon P.E.K.K.A
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Firecracker Electro Dragon
Firecracker Void Skeleton Barrel Electro Dragon Executioner
Skeleton Barrel Void Electro Dragon
Skeleton Barrel Firecracker Void
Executioner Firecracker
Firecracker Executioner Skeleton Barrel Electro Dragon
Firecracker Executioner
Skeleton Barrel Firecracker Electro Dragon Executioner
Void Skeleton Barrel Firecracker Electro Dragon
Void Electro Dragon
Firecracker Void Skeleton Barrel Electro Dragon
Void Firecracker Electro Dragon Executioner
Skeleton Barrel Firecracker Void Executioner
Skeleton Barrel Firecracker Void Electro Dragon
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Electro Dragon Executioner
Skeleton Barrel Firecracker Electro Dragon Executioner
Void Skeleton Barrel Firecracker Electro Dragon Executioner
Skeleton Barrel Firecracker Void Electro Dragon
Void
Void
Void
Skeleton Barrel Void Electro Dragon
Firecracker Electro Dragon Executioner
Firecracker Void Skeleton Barrel Electro Dragon Executioner
Void Skeleton Barrel Electro Dragon
Void Skeleton Barrel Firecracker
Firecracker Void Electro Dragon Executioner
Electro Dragon Skeleton Barrel Firecracker Void
Void
Void Electro Dragon
Void Firecracker Electro Dragon
P.E.K.K.A
Firecracker
Skeleton Barrel Void Electro Dragon
Firecracker Electro Dragon Executioner
Void Firecracker Electro Dragon Executioner
Skeleton Barrel Firecracker Electro Dragon Executioner
Void
Firecracker Electro Dragon Executioner P.E.K.K.A
Electro Dragon Firecracker
Firecracker Void Electro Dragon Executioner
Void Electro Dragon Skeleton Barrel Firecracker Executioner
P.E.K.K.A
Firecracker Void Electro Dragon
Void

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