My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Goblin Hut Hunter Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Recruits Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Prince
Giant Snowball
Skeletons Royal Recruits Goblin Hut
Zap
Skeletons Mortar Goblin Hut Prince
Barbarian Barrel
Skeletons Mortar Royal Recruits Goblin Hut Hunter Magic Archer
The Log
Skeletons Royal Recruits Goblin Hut Hunter Prince
Earthquake
Skeletons Mortar Goblin Hut
Arrows
Skeletons Royal Recruits Goblin Hut
Royal Delivery
Skeletons Royal Recruits Goblin Hut Hunter Prince Magic Archer
Fireball
Mortar Goblin Hut Hunter Magic Archer
Poison
Mortar Royal Recruits Goblin Hut Hunter Magic Archer
Lightning
Mortar Goblin Hut Hunter Prince Magic Archer
Rocket
Mortar Goblin Hut Hunter Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Mortar Fireball Hunter Magic Archer Goblin Hut Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeletons Mortar Fireball Hunter

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mortar
Fireball Goblin Hut Hunter
Royal Recruits
Magic Archer
Fireball
Mortar Magic Archer
Goblin Hut
Mortar Prince Magic Archer
Hunter
Mortar Prince
Prince
Goblin Hut Hunter Magic Archer
Magic Archer
Royal Recruits Fireball Goblin Hut Prince

Defense Synergies 0 11

Skeletons
Mortar Goblin Hut Hunter Prince Magic Archer
Mortar
Skeletons Fireball Goblin Hut
Royal Recruits
Fireball
Mortar Goblin Hut
Goblin Hut
Skeletons Mortar Fireball Hunter
Hunter
Skeletons Goblin Hut Prince
Prince
Skeletons Hunter Magic Archer
Magic Archer
Skeletons Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Royal Recruits Fireball Goblin Hut Magic Archer
Hunter Skeletons Mortar Royal Recruits Goblin Hut Prince
Mortar Goblin Hut Hunter Prince Skeletons Royal Recruits
Royal Recruits Goblin Hut Hunter Prince Skeletons Mortar
Royal Recruits Fireball Prince
Fireball Skeletons Hunter Magic Archer
Hunter Mortar Fireball Goblin Hut Magic Archer
Royal Recruits Fireball Magic Archer
Hunter Skeletons Mortar Royal Recruits Goblin Hut Prince
Skeletons Royal Recruits Hunter Prince
Skeletons Royal Recruits Fireball Goblin Hut Hunter Magic Archer
Hunter Fireball Goblin Hut Magic Archer
Mortar Royal Recruits Goblin Hut Hunter Prince Skeletons Fireball
Fireball Mortar Royal Recruits Goblin Hut Hunter Prince Magic Archer
Royal Recruits Mortar Goblin Hut Hunter Prince
Mortar Royal Recruits Fireball Goblin Hut Hunter Prince
Skeletons Mortar Royal Recruits Fireball Goblin Hut Hunter Prince
Mortar Fireball Royal Recruits Goblin Hut Hunter Prince Magic Archer
Mortar Hunter Royal Recruits Fireball Goblin Hut Magic Archer
Mortar Royal Recruits Goblin Hut Hunter Prince
Royal Recruits Fireball Hunter Prince
Mortar Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Fireball Goblin Hut Prince
Fireball Mortar Hunter Prince Magic Archer
Royal Recruits Skeletons Goblin Hut Hunter Prince
Royal Recruits Hunter Prince Fireball
Royal Recruits Skeletons Goblin Hut Hunter Prince
Fireball Skeletons Goblin Hut Hunter Magic Archer
Royal Recruits Prince Skeletons Fireball Goblin Hut Hunter
Royal Recruits Hunter Prince
Royal Recruits Skeletons Mortar Fireball Goblin Hut Prince Magic Archer
Royal Recruits Skeletons Goblin Hut
Royal Recruits Goblin Hut Hunter Prince
Royal Recruits Fireball Prince
Royal Recruits Prince Skeletons Fireball Hunter
Royal Recruits Fireball Magic Archer
Royal Recruits Goblin Hut Skeletons Mortar Fireball Hunter Prince Magic Archer
Royal Recruits Fireball Goblin Hut Hunter Magic Archer
Mortar Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Mortar Royal Recruits
Mortar Fireball Magic Archer
Fireball Goblin Hut Magic Archer
Royal Recruits Fireball Prince
Fireball Mortar Magic Archer
Fireball Hunter Magic Archer
Mortar Magic Archer
Fireball Hunter Magic Archer
Fireball Mortar
Fireball Prince
Mortar Royal Recruits Fireball Prince Magic Archer
Fireball Magic Archer
Mortar Fireball Goblin Hut Hunter Magic Archer
Mortar Fireball Magic Archer
Mortar Fireball Goblin Hut Prince Magic Archer
Mortar Fireball Goblin Hut Hunter Magic Archer
Magic Archer Mortar Royal Recruits Fireball Goblin Hut
Mortar Fireball
Mortar Fireball Hunter Prince Magic Archer
Mortar Fireball Magic Archer
Fireball Prince Magic Archer
Fireball
Prince
Mortar Royal Recruits Fireball
Mortar Fireball Hunter Magic Archer
Mortar Fireball Hunter Magic Archer
Fireball Mortar Prince Magic Archer
Fireball Mortar Magic Archer
Fireball Hunter Magic Archer
Fireball Goblin Hut
Fireball
Mortar Fireball Hunter Magic Archer
Fireball Magic Archer
Prince
Fireball Magic Archer
Royal Recruits Fireball Goblin Hut Prince Magic Archer
Fireball Hunter Magic Archer
Fireball
Fireball Hunter Prince Magic Archer
Mortar Fireball Magic Archer
Fireball
Royal Recruits Prince
Royal Recruits Fireball Magic Archer
Fireball Magic Archer
Mortar Royal Recruits Fireball Prince Magic Archer
Prince
Fireball Mortar

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