My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Prince Magic Archer Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Prince Magic Archer Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince Ram Rider
Giant Snowball
Skeletons Lumberjack Ram Rider
Zap
Skeletons Mortar Prince Ram Rider
Barbarian Barrel
Skeletons Mortar Magic Archer Lumberjack
The Log
Skeletons Prince Lumberjack Ram Rider
Earthquake
Skeletons Mortar
Arrows
Skeletons
Royal Delivery
Skeletons Prince Magic Archer Lumberjack Ram Rider
Fireball
Mortar Magic Archer Lumberjack Ram Rider
Poison
Mortar Magic Archer
Lightning
Mortar Prince Magic Archer Lumberjack Ram Rider
Rocket
Mortar Prince Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Mortar Magic Archer Lumberjack Prince Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Skeletons Mortar Magic Archer

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mortar
Ram Rider
Mirror
Magic Archer Lumberjack Ram Rider
Prince
Mega Knight Magic Archer Lumberjack Ram Rider
Magic Archer
Ram Rider Mirror Prince Lumberjack Mega Knight
Lumberjack
Mirror Prince Magic Archer Ram Rider Mega Knight
Ram Rider
Magic Archer Mortar Mirror Prince Lumberjack Mega Knight
Mega Knight
Prince Magic Archer Lumberjack Ram Rider

Defense Synergies 0 15

Skeletons
Mortar Prince Magic Archer Lumberjack Ram Rider
Mortar
Skeletons Mirror Lumberjack
Mirror
Mortar Magic Archer Lumberjack Mega Knight
Prince
Skeletons Magic Archer
Magic Archer
Skeletons Mirror Prince Lumberjack Ram Rider Mega Knight
Lumberjack
Skeletons Mortar Mirror Magic Archer Ram Rider
Ram Rider
Skeletons Magic Archer Lumberjack
Mega Knight
Mirror Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Magic Archer Ram Rider
Lumberjack Skeletons Mortar Prince Ram Rider Mega Knight
Mortar Prince Lumberjack Ram Rider Mega Knight Skeletons
Prince Lumberjack Skeletons Mortar Ram Rider Mega Knight
Prince Lumberjack Mega Knight
Skeletons Magic Archer Lumberjack Mega Knight
Ram Rider Mortar Magic Archer
Magic Archer Ram Rider Mega Knight
Skeletons Mortar Prince Lumberjack
Skeletons Prince Lumberjack Mega Knight
Skeletons Magic Archer Lumberjack Ram Rider Mega Knight
Magic Archer Ram Rider
Mortar Prince Lumberjack Mega Knight Skeletons Ram Rider
Mega Knight Mortar Prince Magic Archer Lumberjack
Mortar Prince Lumberjack Ram Rider Mega Knight
Mortar Prince Lumberjack Ram Rider Mega Knight
Mega Knight Skeletons Mortar Prince Lumberjack
Mortar Mega Knight Prince Magic Archer Lumberjack Ram Rider
Mortar Magic Archer Lumberjack Ram Rider Mega Knight
Mortar Prince Lumberjack Ram Rider
Mega Knight Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Skeletons Prince
Mortar Prince Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Skeletons Prince Ram Rider
Prince Lumberjack Mega Knight Ram Rider
Skeletons Prince Lumberjack Ram Rider Mega Knight
Skeletons Magic Archer Ram Rider
Prince Skeletons Lumberjack Ram Rider
Mega Knight Prince Lumberjack
Mega Knight Skeletons Mortar Prince Magic Archer
Skeletons
Mega Knight Prince Lumberjack
Mega Knight Prince
Prince Mega Knight Skeletons Lumberjack Ram Rider
Magic Archer Mega Knight
Skeletons Mortar Prince Magic Archer Lumberjack
Mega Knight Magic Archer
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar
Mortar Magic Archer Ram Rider
Magic Archer
Prince
Mortar Magic Archer Mega Knight
Magic Archer Ram Rider
Mortar Magic Archer
Magic Archer Ram Rider
Mortar Ram Rider
Prince Lumberjack
Mortar Prince Magic Archer Ram Rider
Magic Archer
Mortar Magic Archer
Mortar Magic Archer
Mortar Prince Magic Archer
Mortar Magic Archer
Magic Archer Mortar Mega Knight
Mortar
Mortar Prince Magic Archer Mega Knight
Mortar Magic Archer Mega Knight
Prince Magic Archer Mega Knight
Prince
Mortar
Mortar Magic Archer Mega Knight
Mortar Magic Archer Ram Rider
Mortar Prince Magic Archer Ram Rider Mega Knight
Mortar Magic Archer
Magic Archer
Mortar Magic Archer Mega Knight
Magic Archer
Prince Mega Knight
Magic Archer
Prince Magic Archer
Magic Archer Ram Rider
Prince Magic Archer Lumberjack Mega Knight
Mortar Magic Archer
Prince Mega Knight
Magic Archer
Magic Archer
Mortar Prince Magic Archer Mega Knight
Prince
Mortar Mega Knight

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