My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Bad
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram Flying Machine Balloon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Hog Rider Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Battle Ram Flying Machine Hog Rider Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Hog Rider Balloon
Giant Snowball
Skeletons Battle Ram Flying Machine Hog Rider Balloon Princess
Zap
Skeletons Mortar Battle Ram Flying Machine Balloon Princess
Barbarian Barrel
Skeletons Mortar Battle Ram Princess
The Log
Skeletons Battle Ram Hog Rider Princess
Earthquake
Skeletons Mortar Hog Rider
Arrows
Skeletons Flying Machine Princess
Royal Delivery
Skeletons Battle Ram Flying Machine Hog Rider Balloon Princess
Fireball
Mortar Battle Ram Flying Machine Hog Rider Balloon Princess
Poison
Mortar Flying Machine Balloon Princess
Lightning
Mortar Battle Ram Balloon
Rocket
Mortar Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Void Princess Mortar Battle Ram Flying Machine Hog Rider Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Void Princess Mortar

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mortar
Flying Machine Hog Rider
Battle Ram
Flying Machine Princess
Flying Machine
Mortar Battle Ram Hog Rider Balloon
Hog Rider
Mortar Flying Machine Void Balloon Princess
Void
Hog Rider Balloon
Balloon
Flying Machine Hog Rider Void Princess
Princess
Battle Ram Hog Rider Balloon

Defense Synergies 0 5

Skeletons
Mortar Flying Machine Princess
Mortar
Skeletons Flying Machine Princess
Battle Ram
Flying Machine
Skeletons Mortar
Hog Rider
Void
Balloon
Princess
Skeletons Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Flying Machine Void
Skeletons Mortar Flying Machine
Mortar Skeletons Void
Skeletons Mortar
Princess
Skeletons Flying Machine
Mortar Flying Machine Void Princess
Flying Machine Void
Skeletons Mortar Princess
Skeletons
Skeletons Flying Machine Princess
Flying Machine Princess
Mortar Skeletons Flying Machine
Mortar Princess
Mortar
Mortar
Skeletons Mortar
Mortar Flying Machine
Mortar Flying Machine Princess
Mortar
Flying Machine
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Void
Void Mortar Flying Machine
Skeletons
Skeletons
Skeletons Flying Machine Princess
Skeletons Flying Machine Void
Void Skeletons Mortar Flying Machine
Skeletons
Flying Machine
Void
Skeletons
Flying Machine Princess
Skeletons Mortar Flying Machine
Flying Machine Princess
Mortar Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess Mortar Flying Machine
Mortar Void Flying Machine Princess
Flying Machine Void
Flying Machine Void
Mortar
Flying Machine Princess
Mortar Flying Machine Princess
Flying Machine Princess
Void Mortar Flying Machine
Void
Void Mortar Flying Machine Princess
Void Flying Machine Princess
Flying Machine Mortar Void Princess
Mortar Flying Machine Void Princess
Princess Mortar Flying Machine
Mortar Flying Machine Princess
Mortar Flying Machine Princess
Mortar
Void Mortar Flying Machine Princess
Mortar Flying Machine Void Princess
Void
Void Princess
Void
Mortar Flying Machine Void
Mortar Princess
Mortar Void Flying Machine Princess
Void Mortar Flying Machine Princess
Void Mortar
Flying Machine Void Princess
Flying Machine Void
Void
Void Mortar
Void Princess
Princess
Flying Machine Void Princess
Flying Machine Princess
Void Flying Machine Princess
Mortar Flying Machine Princess
Void
Flying Machine
Flying Machine Princess
Flying Machine Void Princess
Void Mortar Flying Machine Princess
Mortar Void
Void

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