My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Valkyrie Rune Giant Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Rune Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Heal Spirit Valkyrie Rune Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse Balloon
Giant Snowball
Skeletons Goblin Curse Balloon
Zap
Skeletons Mortar Goblin Curse Balloon
Barbarian Barrel
Skeletons Mortar Tesla Heal Spirit Valkyrie Goblin Curse
The Log
Skeletons Heal Spirit Goblin Curse
Earthquake
Skeletons Mortar Tesla
Arrows
Skeletons Heal Spirit Goblin Curse
Royal Delivery
Skeletons Heal Spirit Valkyrie Balloon
Fireball
Mortar Tesla Balloon
Poison
Mortar Goblin Curse Balloon
Lightning
Mortar Tesla Valkyrie Balloon
Rocket
Mortar Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Valkyrie Goblin Curse Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Goblin Curse Mortar Tesla Valkyrie Rune Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Heal Spirit Goblin Curse Mortar

Attack Synergies 2 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mortar
Tesla
Heal Spirit
Balloon Valkyrie
Valkyrie
Balloon Heal Spirit
Goblin Curse
Rune Giant
Balloon
Heal Spirit Valkyrie

Defense Synergies 1 4

Skeletons
Tesla Mortar
Mortar
Skeletons Tesla Valkyrie
Tesla
Skeletons Mortar Valkyrie
Heal Spirit
Valkyrie
Mortar Tesla
Goblin Curse
Rune Giant
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla Valkyrie
Skeletons Mortar Tesla Valkyrie Goblin Curse
Mortar Tesla Skeletons Valkyrie Goblin Curse
Tesla Skeletons Mortar Valkyrie Goblin Curse
Valkyrie
Skeletons Tesla Valkyrie
Tesla Mortar Goblin Curse
Tesla Valkyrie
Tesla Skeletons Mortar Goblin Curse
Skeletons Tesla Valkyrie
Valkyrie Goblin Curse Skeletons Tesla
Tesla Goblin Curse
Mortar Tesla Skeletons Valkyrie Goblin Curse
Valkyrie Mortar Tesla Goblin Curse
Mortar Tesla Goblin Curse
Mortar Tesla Goblin Curse
Tesla Skeletons Mortar Valkyrie
Mortar Tesla Valkyrie
Mortar Valkyrie Tesla Goblin Curse
Mortar Tesla Goblin Curse
Valkyrie Tesla Goblin Curse
Mortar Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Tesla
Mortar Tesla Valkyrie
Skeletons Valkyrie
Valkyrie Tesla
Skeletons Tesla Valkyrie Goblin Curse
Skeletons Tesla Goblin Curse
Skeletons Tesla Valkyrie
Tesla Valkyrie Goblin Curse
Skeletons Mortar Valkyrie
Skeletons Tesla Goblin Curse
Tesla Valkyrie
Valkyrie
Skeletons Tesla Valkyrie Goblin Curse
Tesla Valkyrie Goblin Curse
Tesla Skeletons Mortar Valkyrie
Valkyrie Tesla Goblin Curse
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie
Mortar Goblin Curse
Valkyrie
Mortar Valkyrie Goblin Curse
Goblin Curse
Mortar
Goblin Curse
Mortar
Mortar Valkyrie
Goblin Curse
Mortar
Mortar
Mortar
Mortar
Mortar
Mortar
Mortar
Mortar Valkyrie Goblin Curse
Mortar
Goblin Curse Mortar Valkyrie
Mortar
Mortar
Mortar Goblin Curse
Goblin Curse
Mortar
Goblin Curse
Goblin Curse
Valkyrie
Mortar
Mortar
Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: