My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Hunter Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians Ice Golem Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Prince
Giant Snowball
Skeletons
Zap
Skeletons Mortar Prince
Barbarian Barrel
Skeletons Mortar Elite Barbarians Hunter
The Log
Skeletons Elite Barbarians Hunter Prince
Earthquake
Skeletons Mortar
Arrows
Skeletons
Royal Delivery
Skeletons Elite Barbarians Hunter Prince
Fireball
Mortar Elite Barbarians Hunter
Poison
Mortar Hunter
Lightning
Mortar Elite Barbarians Ice Golem Hunter Prince
Rocket
Mortar Elite Barbarians Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Ice Golem Tornado Poison Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado Poison Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Tornado Mortar Poison Hunter Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Ice Golem Tornado Mortar

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mortar
Ice Golem Tornado Hunter
Elite Barbarians
Ice Golem
Ice Golem
Prince Mortar Elite Barbarians Hunter
Tornado
Mortar Poison Hunter
Poison
Tornado Prince
Hunter
Mortar Ice Golem Tornado Prince
Prince
Ice Golem Poison Hunter

Defense Synergies 0 19

Skeletons
Mortar Elite Barbarians Ice Golem Tornado Poison Hunter Prince
Mortar
Skeletons Ice Golem Tornado Poison
Elite Barbarians
Skeletons Ice Golem Hunter
Ice Golem
Skeletons Mortar Elite Barbarians Tornado Poison Hunter
Tornado
Skeletons Mortar Ice Golem Poison Hunter Prince
Poison
Skeletons Mortar Ice Golem Tornado
Hunter
Skeletons Elite Barbarians Ice Golem Tornado Prince
Prince
Skeletons Tornado Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Ice Golem
Elite Barbarians Hunter Skeletons Mortar Prince
Mortar Tornado Hunter Prince Skeletons Elite Barbarians
Elite Barbarians Hunter Prince Skeletons Mortar
Elite Barbarians Tornado Poison Prince
Tornado Skeletons Hunter
Tornado Hunter Mortar Poison
Ice Golem Poison
Hunter Skeletons Mortar Elite Barbarians Tornado Prince
Elite Barbarians Tornado Skeletons Ice Golem Hunter Prince
Poison Skeletons Ice Golem Tornado Hunter
Hunter Tornado Poison
Mortar Hunter Prince Skeletons Elite Barbarians
Mortar Tornado Poison Hunter Prince
Elite Barbarians Mortar Hunter Prince
Tornado Mortar Elite Barbarians Hunter Prince
Skeletons Mortar Elite Barbarians Tornado Poison Hunter Prince
Mortar Elite Barbarians Tornado Hunter Prince
Mortar Tornado Poison Hunter Ice Golem
Mortar Elite Barbarians Tornado Hunter Prince
Elite Barbarians Poison Hunter Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Ice Golem Prince
Poison Mortar Elite Barbarians Ice Golem Hunter Prince
Skeletons Elite Barbarians Ice Golem Hunter Prince
Hunter Prince Elite Barbarians Ice Golem Tornado
Skeletons Elite Barbarians Hunter Prince
Poison Skeletons Ice Golem Tornado Hunter
Prince Skeletons Elite Barbarians Ice Golem Hunter
Elite Barbarians Hunter Prince
Skeletons Mortar Elite Barbarians Ice Golem Tornado Poison Prince
Skeletons
Elite Barbarians Hunter Prince
Elite Barbarians Tornado Poison Prince
Elite Barbarians Prince Skeletons Ice Golem Hunter
Elite Barbarians Skeletons Mortar Ice Golem Tornado Poison Hunter Prince
Poison Elite Barbarians Ice Golem Hunter
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Ice Golem
Mortar Poison Tornado
Poison
Ice Golem Poison Prince
Poison Mortar
Poison Ice Golem Tornado Hunter
Mortar Tornado Poison
Poison Ice Golem Tornado Hunter
Poison Mortar Tornado
Elite Barbarians Tornado Poison Prince
Poison Mortar Tornado Prince
Poison Tornado
Poison Mortar Elite Barbarians Ice Golem Hunter
Mortar Poison
Mortar Elite Barbarians Ice Golem Poison Prince
Mortar Poison Hunter
Mortar Poison
Mortar Tornado Poison
Mortar Poison Hunter Prince
Mortar Tornado Poison
Poison Prince
Tornado Poison
Tornado Prince
Mortar Poison
Ice Golem Tornado Poison Mortar Hunter
Mortar Poison Tornado Hunter
Mortar Tornado Poison Prince
Poison Mortar Tornado
Elite Barbarians Poison Ice Golem Tornado Hunter
Poison
Elite Barbarians
Poison Mortar Hunter
Poison
Prince
Poison
Prince
Poison Tornado Hunter
Poison Hunter Prince
Mortar Ice Golem Poison
Tornado Poison
Elite Barbarians Prince
Elite Barbarians Tornado Poison
Tornado Poison
Poison Mortar Tornado Prince
Prince
Mortar

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