My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Giant Skeleton Royal Ghost Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Giant Skeleton
Giant Snowball
Skeletons Musketeer Goblin Barrel Little Prince
Zap
Skeletons Goblin Barrel Little Prince
Barbarian Barrel
Skeletons Musketeer Goblin Barrel Giant Skeleton Royal Ghost Little Prince
The Log
Skeletons Musketeer Goblin Barrel Giant Skeleton Little Prince
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Goblin Barrel Little Prince
Royal Delivery
Skeletons Musketeer Goblin Barrel Giant Skeleton Royal Ghost Little Prince
Fireball
Musketeer Goblin Barrel Little Prince
Poison
Musketeer Little Prince
Lightning
Musketeer Little Prince
Rocket
Musketeer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Goblin Barrel Royal Ghost Little Prince Musketeer Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Goblin Barrel Royal Ghost

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Musketeer
Giant Skeleton The Log Royal Ghost
Goblin Barrel
Giant Skeleton Royal Ghost
Giant Skeleton
Musketeer Goblin Barrel Lightning The Log
Lightning
Giant Skeleton
The Log
Musketeer Giant Skeleton Little Prince
Royal Ghost
Musketeer Goblin Barrel Little Prince
Little Prince
The Log Royal Ghost

Defense Synergies 2 12

Skeletons
Musketeer Giant Skeleton The Log Royal Ghost Little Prince
Musketeer
Skeletons The Log Giant Skeleton Royal Ghost
Goblin Barrel
Giant Skeleton
Skeletons Musketeer The Log Little Prince
Lightning
The Log
The Log
Musketeer Skeletons Giant Skeleton Lightning Royal Ghost Little Prince
Royal Ghost
Skeletons Musketeer The Log Little Prince
Little Prince
Skeletons Giant Skeleton The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Musketeer The Log
Skeletons Musketeer The Log
Skeletons Musketeer Giant Skeleton Lightning
Skeletons Musketeer
Lightning Giant Skeleton The Log
The Log Skeletons Musketeer Royal Ghost
Musketeer Lightning Little Prince
Lightning Musketeer Giant Skeleton The Log
Skeletons Musketeer
Skeletons Musketeer Giant Skeleton Royal Ghost Little Prince
Skeletons Musketeer Giant Skeleton The Log Royal Ghost
Musketeer
Skeletons Musketeer Giant Skeleton Lightning The Log
The Log Royal Ghost
Lightning The Log
Skeletons Musketeer
Musketeer The Log Royal Ghost Little Prince
The Log Musketeer Giant Skeleton Royal Ghost Little Prince
Musketeer
Royal Ghost Musketeer Giant Skeleton The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton Royal Ghost
Musketeer Lightning The Log Royal Ghost
Giant Skeleton Skeletons Musketeer Lightning The Log
Giant Skeleton Lightning Musketeer The Log
Giant Skeleton Skeletons Musketeer
Skeletons Musketeer
Skeletons Musketeer Giant Skeleton Lightning
Giant Skeleton
Giant Skeleton Lightning Skeletons The Log
Skeletons Musketeer
Musketeer Giant Skeleton
Lightning Giant Skeleton The Log
Giant Skeleton Lightning Skeletons
Musketeer
Skeletons Musketeer Giant Skeleton Lightning The Log Little Prince
Musketeer Giant Skeleton The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Giant Skeleton The Log Royal Ghost
Musketeer The Log Royal Ghost
Lightning Giant Skeleton The Log
Lightning Musketeer Giant Skeleton The Log
The Log
Musketeer
Musketeer The Log
The Log Lightning
The Log Lightning
Lightning Musketeer
Lightning Musketeer The Log
Lightning Musketeer
Lightning Musketeer The Log
Lightning Musketeer
Lightning Musketeer The Log
Lightning Musketeer The Log
Lightning Musketeer The Log
Lightning
Lightning
Lightning Musketeer The Log
Lightning The Log Little Prince
Lightning Musketeer Giant Skeleton The Log
Lightning
Musketeer Lightning The Log
Lightning Musketeer The Log
The Log Little Prince
The Log Musketeer Lightning Royal Ghost
Lightning Musketeer The Log
Lightning Musketeer The Log
Lightning Musketeer Little Prince
Lightning Musketeer
Lightning
Lightning Musketeer The Log
Lightning
Giant Skeleton
Lightning The Log
Lightning Musketeer
Lightning Musketeer
The Log
Lightning Musketeer
The Log Musketeer Lightning
Lightning Giant Skeleton
Musketeer
Musketeer Giant Skeleton Lightning The Log
Musketeer Lightning
Lightning Musketeer Giant Skeleton The Log Royal Ghost Little Prince
Lightning

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