My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Executioner Electro Wizard Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Musketeer
Zap
Skeletons
Barbarian Barrel
Skeletons Musketeer Executioner Electro Wizard
The Log
Skeletons Musketeer
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Musketeer Battle Healer Executioner Electro Wizard
Fireball
Musketeer Battle Healer Executioner Electro Wizard
Poison
Musketeer Battle Healer Executioner Electro Wizard
Lightning
Musketeer Battle Healer Executioner Electro Wizard Monk
Rocket
Musketeer Battle Healer Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Tornado Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Tornado Musketeer Battle Healer Electro Wizard Executioner Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Tornado Musketeer Battle Healer

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Musketeer
Battle Healer Mega Knight
Battle Healer
Executioner Musketeer Tornado Electro Wizard
Tornado
Executioner Battle Healer Mega Knight
Executioner
Battle Healer Tornado Mega Knight
Electro Wizard
Battle Healer Mega Knight
Mega Knight
Musketeer Tornado Executioner Electro Wizard
Monk

Defense Synergies 3 15

Skeletons
Musketeer Battle Healer Tornado Executioner Electro Wizard Monk
Musketeer
Skeletons Battle Healer Tornado Electro Wizard Mega Knight
Battle Healer
Musketeer Skeletons Tornado Executioner Electro Wizard
Tornado
Executioner Skeletons Musketeer Battle Healer Electro Wizard Mega Knight
Executioner
Tornado Skeletons Battle Healer Mega Knight
Electro Wizard
Skeletons Musketeer Battle Healer Tornado Mega Knight
Mega Knight
Musketeer Tornado Executioner Electro Wizard
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Executioner Electro Wizard
Skeletons Musketeer Battle Healer Executioner Electro Wizard Mega Knight Monk
Tornado Mega Knight Skeletons Musketeer Executioner Electro Wizard
Skeletons Musketeer Electro Wizard Mega Knight Monk
Battle Healer Tornado Mega Knight Monk
Tornado Skeletons Musketeer Executioner Electro Wizard Mega Knight
Musketeer Tornado Electro Wizard Executioner
Musketeer Battle Healer Electro Wizard Mega Knight Monk
Skeletons Musketeer Tornado
Tornado Skeletons Musketeer Battle Healer Electro Wizard Mega Knight
Executioner Electro Wizard Skeletons Musketeer Tornado Mega Knight
Musketeer Executioner Tornado Electro Wizard
Mega Knight Skeletons Musketeer Battle Healer Electro Wizard
Executioner Mega Knight Tornado Electro Wizard
Electro Wizard Mega Knight
Tornado Monk Electro Wizard Mega Knight
Mega Knight Skeletons Musketeer Tornado Executioner Electro Wizard
Mega Knight Musketeer Battle Healer Tornado Executioner Electro Wizard
Tornado Executioner Musketeer Battle Healer Electro Wizard Mega Knight
Musketeer Tornado Electro Wizard
Mega Knight Musketeer Battle Healer Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Battle Healer Electro Wizard
Electro Wizard Musketeer Battle Healer Executioner Mega Knight Monk
Mega Knight Skeletons Musketeer Battle Healer Electro Wizard
Mega Knight Musketeer Battle Healer Tornado Electro Wizard Monk
Skeletons Musketeer Battle Healer Executioner Mega Knight
Executioner Skeletons Musketeer Tornado Electro Wizard Monk
Skeletons Musketeer Battle Healer Electro Wizard
Mega Knight Battle Healer
Electro Wizard Mega Knight Skeletons Tornado Monk
Skeletons Musketeer
Mega Knight Musketeer
Mega Knight Monk Tornado Electro Wizard
Mega Knight Skeletons Executioner
Musketeer Executioner Mega Knight
Electro Wizard Skeletons Musketeer Battle Healer Tornado Executioner Monk
Executioner Mega Knight Musketeer Battle Healer Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Monk
Monk Musketeer Tornado Executioner Electro Wizard
Musketeer
Executioner Mega Knight
Executioner Musketeer Tornado Monk
Musketeer Tornado Executioner
Tornado Executioner
Monk Tornado
Musketeer Tornado Electro Wizard
Monk Musketeer Tornado Electro Wizard
Monk Musketeer Tornado Executioner
Musketeer Executioner
Musketeer Monk
Musketeer
Musketeer Executioner
Musketeer Executioner Mega Knight
Monk Tornado
Musketeer Executioner Electro Wizard Mega Knight Monk
Tornado Mega Knight Monk
Musketeer Mega Knight Monk
Tornado
Musketeer Tornado Monk
Musketeer Monk
Tornado Executioner Mega Knight
Musketeer Tornado Executioner Electro Wizard Monk
Musketeer Tornado Mega Knight Monk
Musketeer Tornado
Musketeer Tornado Executioner Electro Wizard
Electro Wizard Musketeer
Musketeer Mega Knight
Electro Wizard Monk
Mega Knight
Monk
Electro Wizard Musketeer
Musketeer Tornado Executioner Electro Wizard Monk
Musketeer Executioner Electro Wizard Mega Knight
Musketeer Executioner
Monk Tornado
Musketeer Executioner Mega Knight
Musketeer Tornado Electro Wizard
Musketeer Tornado Executioner Electro Wizard
Musketeer Tornado Executioner Electro Wizard Mega Knight Monk
Mega Knight Monk

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