My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Giant Skeleton Princess Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Goblin Barrel Giant Skeleton
Giant Snowball
Skeletons Goblin Barrel Princess Little Prince
Zap
Skeletons Royal Giant Goblin Barrel Princess Little Prince
Barbarian Barrel
Skeletons Goblin Barrel Giant Skeleton Princess Little Prince
The Log
Skeletons Royal Giant Goblin Barrel Giant Skeleton Princess Little Prince
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Goblin Barrel Princess Little Prince
Royal Delivery
Skeletons Goblin Barrel Giant Skeleton Princess Mother Witch Little Prince
Fireball
Goblin Barrel Princess Mother Witch Little Prince
Poison
Princess Mother Witch Little Prince
Lightning
Mother Witch Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Barrel Void Princess Little Prince Mother Witch Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Goblin Barrel Void Princess

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Goblin Barrel Mother Witch Void Giant Skeleton Princess
Goblin Barrel
Royal Giant Giant Skeleton Princess
Void
Royal Giant
Giant Skeleton
Royal Giant Goblin Barrel Princess Mother Witch
Princess
Royal Giant Goblin Barrel Giant Skeleton Mother Witch
Mother Witch
Royal Giant Giant Skeleton Princess
Little Prince

Defense Synergies 0 7

Skeletons
Giant Skeleton Princess Little Prince
Royal Giant
Goblin Barrel
Void
Giant Skeleton
Skeletons Princess Mother Witch Little Prince
Princess
Skeletons Giant Skeleton Mother Witch
Mother Witch
Giant Skeleton Princess
Little Prince
Skeletons Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void
Skeletons
Skeletons Void Giant Skeleton
Skeletons
Giant Skeleton Princess
Skeletons Mother Witch
Void Princess Little Prince
Void Giant Skeleton
Skeletons Princess
Skeletons Giant Skeleton Little Prince
Mother Witch Skeletons Giant Skeleton Princess
Princess
Skeletons Giant Skeleton
Princess
Skeletons
Little Prince
Giant Skeleton Princess Mother Witch Little Prince
Giant Skeleton Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Void Giant Skeleton
Void
Giant Skeleton Skeletons
Giant Skeleton
Giant Skeleton Skeletons
Mother Witch Skeletons Princess
Skeletons Void Giant Skeleton
Giant Skeleton
Void Giant Skeleton Skeletons
Skeletons
Giant Skeleton
Void Giant Skeleton
Giant Skeleton Skeletons
Princess
Skeletons Giant Skeleton Little Prince
Giant Skeleton Princess Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess Giant Skeleton
Void Princess
Void Giant Skeleton
Void Giant Skeleton
Mother Witch Princess
Princess
Princess
Void
Void
Void Princess
Void Princess
Void Princess
Void Princess
Princess
Princess
Princess
Void Princess
Princess Mother Witch Little Prince
Void Giant Skeleton
Void Princess
Void
Void
Mother Witch Princess Little Prince
Void Princess
Void Princess
Void
Princess Mother Witch Little Prince
Void
Void
Void
Void Princess
Giant Skeleton
Princess
Void Princess
Princess
Void Princess
Princess
Void Giant Skeleton
Giant Skeleton Princess
Void Princess
Void Giant Skeleton Princess Little Prince

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