My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Zappies Hunter Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Zappies Fisherman
Zap
Skeletons Royal Giant Zappies Fisherman
Barbarian Barrel
Skeletons Zappies Hunter
The Log
Skeletons Royal Giant Zappies Hunter Fisherman
Earthquake
Skeletons Zappies
Arrows
Skeletons Zappies
Royal Delivery
Skeletons Zappies Hunter Fisherman
Fireball
Zappies Hunter Fisherman
Poison
Zappies Hunter Fisherman
Lightning
Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Hunter The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Earthquake Fisherman Zappies Hunter Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Earthquake Fisherman

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Earthquake Hunter Fisherman Zappies The Log
Earthquake
Royal Giant Hunter The Log Mega Knight
Zappies
Royal Giant Mega Knight
Hunter
Royal Giant Fisherman Earthquake Mega Knight
The Log
Royal Giant Earthquake Fisherman Mega Knight
Fisherman
Royal Giant Hunter The Log Mega Knight
Mega Knight
Earthquake Zappies Hunter The Log Fisherman

Defense Synergies 2 15

Skeletons
Fisherman Earthquake Zappies Hunter The Log
Royal Giant
Earthquake
Skeletons Zappies The Log Mega Knight
Zappies
Skeletons Earthquake The Log Fisherman Mega Knight
Hunter
Fisherman Skeletons The Log Mega Knight
The Log
Skeletons Earthquake Zappies Hunter Fisherman Mega Knight
Fisherman
Skeletons Hunter Zappies The Log Mega Knight
Mega Knight
Earthquake Zappies Hunter The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zappies The Log
Hunter Skeletons Zappies The Log Fisherman Mega Knight
Hunter Fisherman Mega Knight Skeletons Zappies
Hunter Skeletons Zappies Fisherman Mega Knight
Earthquake The Log Mega Knight
The Log Skeletons Earthquake Zappies Hunter Mega Knight
Hunter Zappies
Earthquake The Log Mega Knight
Zappies Hunter Skeletons Fisherman
Skeletons Zappies Hunter Fisherman Mega Knight
Skeletons Earthquake Zappies Hunter The Log Fisherman Mega Knight
Hunter Zappies
Hunter Mega Knight Skeletons Earthquake Zappies The Log
Mega Knight Earthquake Zappies Hunter The Log
Zappies Hunter Mega Knight
Zappies Hunter The Log Fisherman Mega Knight
Mega Knight Skeletons Zappies Hunter Fisherman
Mega Knight Zappies Hunter The Log Fisherman
Earthquake Hunter The Log Zappies Fisherman Mega Knight
Zappies Hunter Fisherman
Mega Knight Earthquake Zappies Hunter The Log Fisherman
Zappies Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zappies Fisherman
Hunter The Log Fisherman Mega Knight
Zappies Mega Knight Skeletons Hunter The Log Fisherman
Hunter Mega Knight Zappies The Log Fisherman
Skeletons Zappies Hunter Fisherman Mega Knight
Skeletons Zappies Hunter
Skeletons Zappies Hunter
Mega Knight Zappies Hunter Fisherman
Mega Knight Skeletons Zappies The Log
Skeletons Zappies
Mega Knight Zappies Hunter
Mega Knight The Log
Mega Knight Skeletons Zappies Hunter
Zappies Mega Knight
Zappies Skeletons Hunter The Log Fisherman
Mega Knight Earthquake Zappies Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake The Log
The Log Fisherman
Earthquake The Log
Earthquake The Log
Earthquake The Log Mega Knight
Hunter
Earthquake The Log
Earthquake The Log Hunter
The Log Fisherman
Fisherman
Earthquake The Log Fisherman
Earthquake Hunter The Log Fisherman
Earthquake Fisherman
Earthquake The Log Fisherman
Earthquake Hunter The Log
Earthquake The Log Mega Knight
Earthquake
Fisherman
Earthquake Hunter The Log Fisherman Mega Knight
Earthquake The Log Mega Knight
Earthquake The Log Mega Knight
The Log Fisherman
Earthquake The Log
Earthquake The Log Hunter Mega Knight
Fisherman
The Log Earthquake Hunter Fisherman
The Log Fisherman Mega Knight
The Log Fisherman
Hunter
Zappies
Earthquake Hunter The Log Mega Knight
Zappies
Mega Knight
Earthquake The Log
Earthquake Zappies
Zappies Hunter
The Log
Hunter Mega Knight
The Log Earthquake
Mega Knight
Zappies The Log
Zappies
The Log Mega Knight
Mega Knight
Fisherman

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