My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Musketeer Witch Magic Archer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Musketeer Witch
Zap
Skeletons Royal Giant Witch
Barbarian Barrel
Skeletons Musketeer Witch Magic Archer
The Log
Skeletons Royal Giant Musketeer Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Musketeer Witch Magic Archer
Fireball
Musketeer Witch Magic Archer
Poison
Musketeer Witch Magic Archer
Lightning
Musketeer Witch Magic Archer Goblinstein
Rocket
Musketeer Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Tornado Fireball Musketeer Magic Archer Witch Goblinstein Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Tornado Fireball Musketeer

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Fireball Musketeer Tornado Witch Magic Archer
Fireball
Royal Giant Tornado Magic Archer
Musketeer
Royal Giant
Tornado
Fireball Magic Archer Goblinstein Royal Giant Witch
Witch
Royal Giant Tornado
Magic Archer
Tornado Royal Giant Fireball
Goblinstein
Tornado

Defense Synergies 3 7

Skeletons
Musketeer Tornado Witch Magic Archer
Royal Giant
Fireball
Tornado Musketeer
Musketeer
Skeletons Fireball Tornado
Tornado
Fireball Magic Archer Skeletons Musketeer Witch Goblinstein
Witch
Skeletons Tornado
Magic Archer
Tornado Skeletons
Goblinstein
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Magic Archer
Skeletons Musketeer Witch
Tornado Witch Skeletons Musketeer
Witch Skeletons Musketeer
Fireball Tornado
Fireball Tornado Skeletons Musketeer Magic Archer
Musketeer Tornado Fireball Witch Magic Archer
Fireball Musketeer Magic Archer
Witch Skeletons Musketeer Tornado
Tornado Skeletons Musketeer
Witch Skeletons Fireball Musketeer Tornado Magic Archer
Musketeer Fireball Tornado Witch Magic Archer
Skeletons Fireball Musketeer Witch
Fireball Tornado Witch Magic Archer
Tornado Fireball Goblinstein
Skeletons Fireball Musketeer Tornado Witch
Fireball Musketeer Tornado Witch Magic Archer
Tornado Witch Fireball Musketeer Magic Archer
Musketeer Tornado
Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Witch
Fireball Musketeer Magic Archer
Skeletons Musketeer Witch
Fireball Musketeer Tornado
Skeletons Musketeer Witch
Fireball Goblinstein Skeletons Musketeer Tornado Witch Magic Archer
Skeletons Fireball Musketeer Witch
Goblinstein Skeletons Fireball Tornado Witch Magic Archer
Witch Skeletons Musketeer
Musketeer Witch
Fireball Tornado
Skeletons Fireball Witch
Fireball Musketeer Witch Magic Archer
Witch Skeletons Fireball Musketeer Tornado Magic Archer Goblinstein
Fireball Musketeer Witch Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Musketeer
Fireball Musketeer Tornado Magic Archer
Fireball Magic Archer
Fireball Musketeer
Fireball Magic Archer Goblinstein
Fireball Goblinstein Musketeer Tornado Witch Magic Archer
Musketeer Tornado Witch Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado
Fireball Musketeer Tornado
Fireball Musketeer Tornado Magic Archer
Fireball Musketeer Tornado Magic Archer
Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer
Fireball Musketeer Witch Magic Archer
Magic Archer Fireball Musketeer
Fireball Tornado
Fireball Musketeer Magic Archer
Fireball Tornado Witch Magic Archer
Fireball Musketeer Magic Archer
Fireball Tornado
Musketeer Tornado
Fireball Musketeer
Tornado Fireball Witch Magic Archer Goblinstein
Witch
Fireball Musketeer Tornado Witch Magic Archer
Fireball Musketeer Tornado Witch Magic Archer
Fireball Musketeer Tornado Magic Archer
Fireball Musketeer Tornado Witch Magic Archer
Fireball Musketeer Witch Goblinstein
Fireball
Fireball Musketeer Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Musketeer Witch Magic Archer Goblinstein
Fireball Musketeer Tornado Witch Magic Archer
Fireball
Fireball Musketeer Magic Archer
Fireball Musketeer Magic Archer
Fireball Tornado
Musketeer
Fireball Musketeer Tornado Witch Magic Archer
Fireball Musketeer Tornado Witch Magic Archer
Fireball Musketeer Tornado Witch Magic Archer
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: