My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Mega Minion Dark Prince Hunter Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Dark Prince Fisherman
Giant Snowball
Skeletons Mega Minion Fisherman
Zap
Skeletons Royal Giant Dark Prince Fisherman
Barbarian Barrel
Skeletons Dark Prince Hunter
The Log
Skeletons Royal Giant Dark Prince Hunter Fisherman
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Mega Minion Dark Prince Hunter Fisherman
Fireball
Mega Minion Hunter Fisherman
Poison
Mega Minion Hunter Fisherman
Lightning
Mega Minion Dark Prince Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Mega Minion Fisherman Fireball Dark Prince Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Mega Minion Fisherman

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Fireball Hunter Fisherman Mega Minion Dark Prince The Log
Mega Minion
Royal Giant Fireball
Fireball
Royal Giant Mega Minion Dark Prince The Log
Dark Prince
Royal Giant Fireball Fisherman
Hunter
Royal Giant Fisherman
The Log
Royal Giant Fireball Fisherman
Fisherman
Royal Giant Hunter Dark Prince The Log

Defense Synergies 3 13

Skeletons
Fisherman Mega Minion Dark Prince Hunter The Log
Royal Giant
Mega Minion
Skeletons Dark Prince Hunter The Log Fisherman
Fireball
The Log Dark Prince
Dark Prince
Skeletons Mega Minion Fireball Hunter The Log
Hunter
Fisherman Skeletons Mega Minion Dark Prince The Log
The Log
Fireball Skeletons Mega Minion Dark Prince Hunter Fisherman
Fisherman
Skeletons Hunter Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball The Log
Hunter Skeletons Mega Minion Dark Prince The Log Fisherman
Hunter Fisherman Skeletons Mega Minion Dark Prince
Hunter Skeletons Mega Minion Dark Prince Fisherman
Fireball Dark Prince The Log
Fireball The Log Skeletons Mega Minion Dark Prince Hunter
Mega Minion Hunter Fireball
Fireball The Log
Hunter Skeletons Fisherman
Skeletons Dark Prince Hunter Fisherman
Skeletons Mega Minion Fireball Dark Prince Hunter The Log Fisherman
Mega Minion Hunter Fireball
Hunter Skeletons Fireball Dark Prince The Log
Fireball Mega Minion Dark Prince Hunter The Log
Hunter
Fireball Hunter The Log Fisherman
Skeletons Fireball Dark Prince Hunter Fisherman
Fireball Mega Minion Dark Prince Hunter The Log Fisherman
Hunter The Log Mega Minion Fireball Dark Prince Fisherman
Hunter Fisherman
Dark Prince Fireball Hunter The Log Fisherman
Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Dark Prince Fisherman
Fireball Mega Minion Hunter The Log Fisherman
Skeletons Dark Prince Hunter The Log Fisherman
Dark Prince Hunter Fireball The Log Fisherman
Skeletons Dark Prince Hunter Fisherman
Fireball Skeletons Hunter
Dark Prince Skeletons Mega Minion Fireball Hunter
Dark Prince Hunter Fisherman
Skeletons Mega Minion Fireball Dark Prince The Log
Skeletons Mega Minion
Mega Minion Dark Prince Hunter
Fireball Dark Prince The Log
Dark Prince Skeletons Fireball Hunter
Fireball
Skeletons Mega Minion Fireball Dark Prince Hunter The Log Fisherman
Mega Minion Fireball Dark Prince Hunter The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Fisherman
Fireball The Log
Fireball Dark Prince The Log
Fireball Dark Prince The Log
Fireball Mega Minion Hunter
The Log
Fireball The Log Hunter
Fireball The Log Fisherman
Fireball Fisherman
Fireball Dark Prince The Log Fisherman
Fireball
Fireball Hunter The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball Hunter The Log
Fireball The Log
Fireball
Fisherman
Mega Minion Fireball Dark Prince Hunter The Log Fisherman
Fireball The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
The Log Fireball Dark Prince Hunter
Mega Minion Fisherman
Fireball The Log Hunter Fisherman
Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball Hunter
Mega Minion Fireball
Mega Minion Fireball
Fireball Hunter The Log
Fireball
Fireball The Log
Fireball Dark Prince
Fireball Mega Minion Hunter
The Log Fireball
Fireball Mega Minion Dark Prince Hunter
The Log Fireball
Fireball
Mega Minion Dark Prince
Fireball The Log
Fireball
Fireball Dark Prince The Log
Fireball
Fisherman

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