My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Electro Wizard Lumberjack Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Lumberjack Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Mighty Miner
Giant Snowball
Skeletons Lumberjack Mighty Miner
Zap
Skeletons Royal Giant Mighty Miner
Barbarian Barrel
Skeletons Electro Wizard Lumberjack
The Log
Skeletons Royal Giant Mini P.E.K.K.A Lumberjack
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Mini P.E.K.K.A Electro Wizard Lumberjack
Fireball
Electro Wizard Lumberjack Mighty Miner
Poison
Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard Lumberjack Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Mini P.E.K.K.A Electro Wizard Lumberjack Mighty Miner Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Mini P.E.K.K.A Electro Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
The Log Electro Wizard Lumberjack
Mini P.E.K.K.A
The Log Electro Wizard Lumberjack Mega Knight
The Log
Royal Giant Mini P.E.K.K.A Lumberjack Mega Knight
Electro Wizard
Royal Giant Mini P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Royal Giant Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight
Mini P.E.K.K.A The Log Electro Wizard Lumberjack
Mighty Miner

Defense Synergies 2 9

Skeletons
Mini P.E.K.K.A The Log Electro Wizard Lumberjack
Royal Giant
Mini P.E.K.K.A
The Log Electro Wizard Skeletons
The Log
Mini P.E.K.K.A Skeletons Electro Wizard Lumberjack Mega Knight
Electro Wizard
Mini P.E.K.K.A Skeletons The Log Lumberjack Mega Knight
Lumberjack
Skeletons The Log Electro Wizard
Mega Knight
The Log Electro Wizard
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Mini P.E.K.K.A Lumberjack Skeletons The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight Skeletons Electro Wizard
Mini P.E.K.K.A Lumberjack Skeletons Electro Wizard Mega Knight
Mini P.E.K.K.A The Log Lumberjack Mega Knight
The Log Skeletons Electro Wizard Lumberjack Mega Knight
Electro Wizard
The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Mighty Miner Skeletons Lumberjack
Skeletons Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Electro Wizard Skeletons The Log Lumberjack Mega Knight
Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Knight Skeletons The Log Electro Wizard
Mega Knight Mini P.E.K.K.A The Log Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Mini P.E.K.K.A The Log Electro Wizard Lumberjack Mega Knight
Mega Knight Skeletons Mini P.E.K.K.A Electro Wizard Lumberjack
Mega Knight The Log Electro Wizard Lumberjack
The Log Electro Wizard Lumberjack Mega Knight
Mini P.E.K.K.A Electro Wizard Lumberjack
Mega Knight Mini P.E.K.K.A The Log Electro Wizard Lumberjack
Mini P.E.K.K.A Lumberjack Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Skeletons Electro Wizard
Electro Wizard Mini P.E.K.K.A The Log Lumberjack Mega Knight
Lumberjack Mega Knight Skeletons Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Lumberjack Mega Knight The Log Electro Wizard
Skeletons Mini P.E.K.K.A Lumberjack Mega Knight Mighty Miner
Skeletons Electro Wizard
Mini P.E.K.K.A Skeletons Electro Wizard Lumberjack
Mini P.E.K.K.A Mega Knight Mighty Miner Lumberjack
Electro Wizard Mega Knight Skeletons Mini P.E.K.K.A The Log
Skeletons
Mega Knight Mini P.E.K.K.A Lumberjack
Mega Knight The Log Electro Wizard
Mini P.E.K.K.A Mega Knight Skeletons Lumberjack
Mega Knight
Electro Wizard Skeletons Mini P.E.K.K.A The Log Lumberjack Mighty Miner
Mega Knight Mini P.E.K.K.A The Log Electro Wizard Mighty Miner
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
The Log Mega Knight
The Log
The Log
The Log
Mini P.E.K.K.A Electro Wizard Lumberjack
The Log Electro Wizard
The Log
The Log
The Log
The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Electro Wizard Mega Knight
The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mega Knight
The Log Electro Wizard
The Log Mega Knight
The Log
Electro Wizard
Electro Wizard
Mini P.E.K.K.A
The Log Mega Knight
Electro Wizard
Mighty Miner Mega Knight
The Log
Electro Wizard
Electro Wizard
The Log
Mini P.E.K.K.A Electro Wizard Lumberjack Mega Knight
The Log
Mega Knight
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Mega Knight
Mega Knight

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