My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Fisherman Phoenix Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Phoenix Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman Phoenix
Giant Snowball
Skeletons Fisherman
Zap
Skeletons Royal Giant Fisherman
Barbarian Barrel
Skeletons
The Log
Skeletons Royal Giant Fisherman
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Fisherman
Fireball
Fisherman
Poison
Fisherman Phoenix
Lightning
Fisherman Phoenix Archer Queen
Rocket
Phoenix Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage The Log Fisherman Phoenix Archer Queen Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Rage The Log Fisherman

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Lightning Fisherman The Log
Rage
Phoenix
Lightning
Royal Giant
The Log
Royal Giant Fisherman
Fisherman
Royal Giant The Log
Phoenix
Rage
Archer Queen

Defense Synergies 2 5

Skeletons
Fisherman The Log Phoenix Archer Queen
Royal Giant
Rage
Lightning
The Log
The Log
Archer Queen Skeletons Lightning Fisherman
Fisherman
Skeletons The Log
Phoenix
Skeletons
Archer Queen
The Log Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning The Log
Skeletons The Log Fisherman Phoenix
Fisherman Skeletons Lightning
Skeletons Fisherman Phoenix
Lightning The Log
The Log Skeletons
Lightning Phoenix
Lightning The Log Phoenix
Skeletons Fisherman Phoenix Archer Queen
Skeletons Fisherman Phoenix
Skeletons The Log Fisherman
Phoenix
Skeletons Lightning The Log
The Log
Phoenix
Lightning The Log Fisherman
Skeletons Fisherman
The Log Fisherman
The Log Fisherman
Fisherman Phoenix
The Log Fisherman
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fisherman
Lightning The Log Fisherman Phoenix
Skeletons Lightning The Log Fisherman
Lightning The Log Fisherman Phoenix
Skeletons Fisherman Phoenix
Skeletons
Skeletons Lightning Phoenix
Fisherman Phoenix
Lightning Skeletons The Log Phoenix
Skeletons Phoenix
Phoenix
Lightning The Log Phoenix Archer Queen
Lightning Skeletons
Phoenix Skeletons Lightning The Log Fisherman Archer Queen
The Log Phoenix Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
The Log Fisherman
Lightning The Log
Lightning The Log
The Log
The Log
The Log Lightning
The Log Lightning Fisherman
Lightning Fisherman
Lightning The Log Fisherman
Lightning Archer Queen
Lightning The Log Fisherman
Lightning Fisherman
Lightning The Log Fisherman
Lightning The Log
Lightning The Log
Lightning
Lightning Fisherman
Lightning The Log Fisherman
Lightning The Log
Lightning The Log
Lightning
Lightning The Log Fisherman
Lightning The Log
The Log
Fisherman
The Log Lightning Fisherman
Lightning The Log Fisherman
Lightning The Log Fisherman
Lightning
Lightning
Lightning
Lightning The Log
Lightning
Lightning The Log
Lightning
Lightning Archer Queen
The Log
Lightning
The Log Lightning
Lightning Archer Queen
Archer Queen
Lightning The Log Archer Queen
Lightning Archer Queen
Lightning The Log Archer Queen
Lightning

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