My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Rune Giant Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Rune Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Skeleton Army Miner
Giant Snowball
Skeletons Skeleton Army Witch Miner
Zap
Skeletons Royal Giant Skeleton Army Witch
Barbarian Barrel
Skeletons Skeleton Army Witch Ice Wizard
The Log
Skeletons Royal Giant Skeleton Army Witch
Earthquake
Skeletons Skeleton Army Witch
Arrows
Skeletons Skeleton Army Witch
Royal Delivery
Skeletons Skeleton Army Witch Miner Ice Wizard
Fireball
Skeleton Army Witch Ice Wizard
Poison
Skeleton Army Witch Ice Wizard
Lightning
Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Rune Giant Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Skeleton Army Miner Ice Wizard Rune Giant Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Skeleton Army Miner

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Miner Ice Wizard Witch
Rage
Witch
Skeleton Army
Rune Giant
Ice Wizard
Witch
Rage Royal Giant Miner
Miner
Royal Giant Witch
Ice Wizard
Royal Giant Rune Giant

Defense Synergies 0 4

Skeletons
Witch Ice Wizard
Royal Giant
Rage
Skeleton Army
Ice Wizard
Rune Giant
Witch
Skeletons Ice Wizard
Miner
Ice Wizard
Skeletons Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Army Skeletons Witch Ice Wizard
Skeleton Army Witch Skeletons Ice Wizard
Skeleton Army Witch Skeletons Ice Wizard
Skeleton Army
Skeleton Army Skeletons Ice Wizard
Witch Ice Wizard
Witch Skeletons Skeleton Army Ice Wizard
Skeleton Army Skeletons Miner Ice Wizard
Skeleton Army Witch Ice Wizard Skeletons
Witch Ice Wizard
Skeleton Army Skeletons Witch Ice Wizard
Skeleton Army Witch
Skeleton Army
Skeleton Army
Skeletons Skeleton Army Witch
Skeleton Army Witch Ice Wizard
Witch Ice Wizard
Skeleton Army Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Witch
Miner
Skeleton Army Skeletons Witch
Skeleton Army
Skeletons Skeleton Army Witch
Skeletons Witch Ice Wizard
Skeleton Army Skeletons Witch Ice Wizard
Skeleton Army
Skeletons Skeleton Army Witch
Witch Skeletons Skeleton Army
Witch
Skeleton Army
Skeleton Army Skeletons Witch
Skeleton Army Witch
Skeleton Army Witch Skeletons
Witch Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Miner Ice Wizard
Miner
Witch Ice Wizard
Witch
Ice Wizard
Miner
Miner
Miner
Witch
Witch Miner
Witch Ice Wizard
Witch
Miner Witch Ice Wizard
Witch Miner
Miner
Witch Ice Wizard
Witch
Miner
Skeleton Army Witch
Witch Ice Wizard
Miner
Witch
Witch
Witch Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: