My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Hunter Cannon Cart Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers Cannon Cart Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Wall Breakers Cannon Cart Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Wall Breakers Cannon Cart Bandit
Giant Snowball
Skeletons Wall Breakers Princess
Zap
Skeletons Royal Giant Wall Breakers Cannon Cart Princess Bandit
Barbarian Barrel
Skeletons Wall Breakers Hunter Cannon Cart Princess Bandit
The Log
Skeletons Royal Giant Wall Breakers Hunter Cannon Cart Princess Bandit
Earthquake
Skeletons
Arrows
Skeletons Wall Breakers Princess
Royal Delivery
Skeletons Wall Breakers Hunter Cannon Cart Princess Bandit
Fireball
Wall Breakers Hunter Cannon Cart Princess Bandit
Poison
Hunter Princess
Lightning
Hunter Cannon Cart Bandit
Rocket
Hunter Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers The Log Princess Bandit Hunter Cannon Cart Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Wall Breakers The Log Princess

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Hunter Cannon Cart The Log Princess Bandit
Wall Breakers
The Log Princess
Hunter
Royal Giant Cannon Cart Bandit
Cannon Cart
The Log Royal Giant Hunter Bandit
The Log
Cannon Cart Royal Giant Wall Breakers Princess Bandit
Princess
Royal Giant Wall Breakers The Log
Bandit
Royal Giant Hunter Cannon Cart The Log

Defense Synergies 0 13

Skeletons
Hunter Cannon Cart The Log Princess Bandit
Royal Giant
Wall Breakers
Hunter
Skeletons Cannon Cart The Log Bandit
Cannon Cart
Skeletons Hunter Princess Bandit
The Log
Skeletons Hunter Princess Bandit
Princess
Skeletons Cannon Cart The Log Bandit
Bandit
Skeletons Hunter Cannon Cart The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart The Log
Hunter Skeletons Cannon Cart The Log Bandit
Hunter Skeletons Cannon Cart Bandit
Hunter Skeletons Cannon Cart Bandit
The Log Princess
The Log Skeletons Hunter Cannon Cart Bandit
Hunter Princess
Cannon Cart The Log Bandit
Hunter Skeletons Princess
Skeletons Hunter Cannon Cart Bandit
Skeletons Hunter Cannon Cart The Log Princess Bandit
Hunter Princess
Hunter Skeletons Cannon Cart The Log Bandit
Hunter Cannon Cart The Log Princess
Hunter Cannon Cart Bandit
Hunter The Log Bandit
Skeletons Hunter Cannon Cart
Hunter Cannon Cart The Log Bandit
Hunter The Log Cannon Cart Princess Bandit
Hunter Cannon Cart
Hunter Cannon Cart The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Cannon Cart Bandit
Bandit Hunter Cannon Cart The Log
Bandit Skeletons Hunter Cannon Cart The Log
Hunter Cannon Cart The Log Bandit
Skeletons Hunter Cannon Cart Bandit
Skeletons Hunter Princess
Skeletons Hunter Cannon Cart Bandit
Hunter Cannon Cart
Skeletons Cannon Cart The Log Bandit
Skeletons
Hunter Cannon Cart
The Log
Cannon Cart Skeletons Hunter Bandit
Cannon Cart Princess
Skeletons Hunter Cannon Cart The Log
Hunter Cannon Cart The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Bandit
The Log Princess Bandit
Cannon Cart The Log Bandit
Cannon Cart The Log
The Log
Hunter Princess
The Log Princess
The Log Hunter Princess
The Log Bandit
Cannon Cart The Log Princess Bandit
Princess
Hunter Cannon Cart The Log Princess Bandit
Cannon Cart Princess Bandit
Princess Cannon Cart The Log
Hunter Cannon Cart The Log Princess Bandit
Cannon Cart The Log Princess Bandit
Hunter The Log Princess Bandit
The Log Princess
The Log
Princess
The Log
Cannon Cart The Log
The Log Hunter Princess
The Log Hunter Princess Bandit
The Log Princess Bandit
The Log Bandit
Hunter Princess
Hunter The Log Bandit
Princess
The Log Princess
Cannon Cart Princess Bandit
Hunter Princess
The Log
Hunter Cannon Cart Princess
The Log Princess
Cannon Cart
The Log Princess
Princess
Cannon Cart The Log Princess Bandit
Cannon Cart

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