My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Dragon Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Wizard Witch Electro Dragon Princess Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Witch Electro Dragon Princess Little Prince
Zap
Skeletons Royal Giant Witch Princess Little Prince
Barbarian Barrel
Skeletons Wizard Witch Princess Little Prince
The Log
Skeletons Royal Giant Witch Princess Little Prince
Earthquake
Skeletons Witch
Arrows
Skeletons Witch Princess Little Prince
Royal Delivery
Skeletons Wizard Witch Electro Dragon Princess Little Prince
Fireball
Wizard Witch Electro Dragon Princess Little Prince
Poison
Wizard Witch Electro Dragon Princess Little Prince
Lightning
Wizard Witch Electro Dragon Little Prince
Rocket
Wizard Witch Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Electro Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Tornado Princess Little Prince Wizard Witch Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Tornado Princess Little Prince

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Wizard Tornado Witch Electro Dragon Princess
Wizard
Tornado Royal Giant
Tornado
Wizard Royal Giant Witch Electro Dragon Princess
Witch
Royal Giant Tornado
Electro Dragon
Royal Giant Tornado Little Prince
Princess
Royal Giant Tornado
Little Prince
Electro Dragon

Defense Synergies 1 11

Skeletons
Wizard Tornado Witch Electro Dragon Princess Little Prince
Royal Giant
Wizard
Tornado Skeletons
Tornado
Wizard Skeletons Witch Electro Dragon Princess Little Prince
Witch
Skeletons Tornado Electro Dragon
Electro Dragon
Skeletons Tornado Witch
Princess
Skeletons Tornado
Little Prince
Skeletons Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon
Skeletons Witch Electro Dragon
Tornado Witch Skeletons Electro Dragon
Witch Skeletons Electro Dragon
Tornado Princess
Tornado Skeletons Electro Dragon
Tornado Wizard Witch Electro Dragon Princess Little Prince
Electro Dragon
Witch Skeletons Tornado Princess
Tornado Skeletons Little Prince
Witch Skeletons Wizard Tornado Electro Dragon Princess
Wizard Tornado Witch Electro Dragon Princess
Skeletons Wizard Witch Electro Dragon
Wizard Tornado Witch Electro Dragon Princess
Tornado
Wizard Skeletons Tornado Witch Electro Dragon
Wizard Tornado Witch Electro Dragon Little Prince
Wizard Tornado Witch Electro Dragon Princess Little Prince
Tornado
Wizard Witch Electro Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Witch
Wizard Electro Dragon
Skeletons Witch Electro Dragon
Tornado
Skeletons Witch
Wizard Skeletons Tornado Witch Electro Dragon Princess
Skeletons Witch
Electro Dragon Skeletons Tornado Witch
Witch Skeletons
Witch Electro Dragon
Tornado
Skeletons Wizard Witch
Wizard Witch Electro Dragon Princess
Witch Electro Dragon Skeletons Tornado Little Prince
Wizard Witch Electro Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Electro Dragon
Tornado Electro Dragon Princess
Electro Dragon
Wizard
Wizard Tornado Witch Electro Dragon Princess
Wizard Tornado Witch Princess
Wizard Tornado Electro Dragon Princess
Wizard Tornado Electro Dragon
Tornado Electro Dragon
Wizard Tornado Electro Dragon Princess
Wizard Tornado Electro Dragon Princess
Princess
Electro Dragon Princess
Princess
Wizard Witch Electro Dragon Princess
Wizard Electro Dragon Princess
Tornado
Wizard Electro Dragon Princess
Wizard Tornado Witch Electro Dragon Princess Little Prince
Wizard Tornado Princess
Tornado
Electro Dragon
Tornado Wizard Witch Electro Dragon Princess Little Prince
Witch
Wizard Tornado Witch Electro Dragon Princess
Wizard Tornado Witch Electro Dragon Princess
Tornado
Wizard Tornado Witch Electro Dragon Princess Little Prince
Electro Dragon Wizard Witch
Wizard Electro Dragon
Electro Dragon Princess
Wizard Princess
Witch Electro Dragon Princess
Wizard Tornado Witch Electro Dragon Princess
Wizard Electro Dragon Princess
Wizard Electro Dragon Princess
Tornado
Electro Dragon
Electro Dragon Tornado Witch Princess
Tornado Witch Electro Dragon Princess
Electro Dragon Tornado Witch Princess Little Prince
Wizard Electro Dragon

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